Chaos Group V-Ray 5.00.04 for 3ds Max

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18-07-2020, 02:27
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  • Chaos Group V-Ray 5.00.04 for 3ds Max
    Chaos Group V-Ray 5.00.04 for 3ds Max | 2.4 Gb
    The Chaos Group development team is pleased to announce the availability of V-Ray 5.00.04 for Autodesk 3ds Max. V-Ray 5 brings a modern and efficient material library workflow, faster look-development with material presets and flexible post-processing features that save you time and let you go beyond just rendering.


Chaos Group V-Ray 5.00.04 for 3ds Max
Chaos Group V-Ray 5.00.04 for 3ds Max | 2.4 Gb
The Chaos Group development team is pleased to announce the availability of V-Ray 5.00.04 for Autodesk 3ds Max. V-Ray 5 brings a modern and efficient material library workflow, faster look-development with material presets and flexible post-processing features that save you time and let you go beyond just rendering.




New features
VRayBackToBeauty
- Add render element that will expand to all beauty render channels;
Modified feature
V-Ray
- Simplify the Image sampler options;
VRayBitmap
- View image button should work for .tx bitmaps;
VRayDistanceTex
- Add an option to not compute for the viewports;
VRayMtl
- Raise the default Refraction and Reflection Max depth to 8;
VFB2
- Add keyboard shortcut for Lock Pixel Coordinates ("L");
- Support for the color corrections and VRayDenoiser in V-Ray Viewport IPR;
- Zoom key combinations support;
Installer
- Progress of V-Ray Material Library download should display downloaded/total size in the installer;
Bug fixes
V-Ray
- VRayDisplacementMod's Subdivision not working far from scene origin;
V-Ray GPU
- Activating 3ds Max menus during IPR stops image updates in the VFB;
- Memory leak with VRayDistanceTex;
V-Ray GPU IPR
- Orthographic projection is not rendered properly with RTX;
VRayClipper
- Wrong objects in the exclude list when merged in scene;
VRayLight
- NaN pixels occur with textured adaptive dome light;
VRayToonMtl
- Overlapping MaxScript names of gradient parameters;
VRayTriplanarTex
- Incorrect motion blur;
VRayVolumeGrid
- More noise with Blue Noise Sampling enabled for grid volumes;
VFB2
- Artifacts with Filmic tonemap;
- Colorful halo with Lens Effects and positive Lightness values in the Hue/Saturation color correction;
- Crash on consecutive V-Ray GPU IPR restarts when selecting different layers;
- Crash on scene open when the scene was saved with legacy VFB LUT color correction;
- Different convert to composite result if the first light is turned off;
- Large color values are not formatted properly in pixel info;
- Missing color corrections/post effects on image copied to clipboard;
- Resize on region IPR when an image has been previously loaded from history;
- Show corrected colors doesn't work;
- Switching from OCIO to sRGB and back loses the OCIO settings;
- Window position can not be saved on a non-primary monitor;
VFB
- "Too many open files" error when loading many LUT files;
Installer
- Downloading the V-Ray Material Library does not work with network paths starting with "\\";
- The install log is empty when an error occurs;
Chaos Group released V-Ray 5 for 3ds Max, connecting its award-winning renderer to more parts of the visualization process. Artists and designers can now composite renders, enhance materials and interactively relight images without leaving the program, extending V-Ray's capabilities into new realms.
Two of V-Ray 5's most exciting additions - Layer Compositing and Light Mix - can be found in the new V-Ray Frame Buffer (VFB), which was also redesigned for efficiency and a cleaner look.
With Light Mix, artists can interactively explore different lighting scenarios without having to re-render an image. Users can now adjust the color and intensity of any light source right away, ensuring faster iterations when designing looks and moods.
The Layer Compositor offers a faster path to final images, helping users post-process shots in the new VFB without outside applications. Using this non-destructive workflow, artists can adjust different render elements and perform color corrections with ease.
V-Ray 5 adds seven features and improvements tailored to materials, including a new management system and over 500 readymade materials designed to cover most objects and spaces. New built-in presets can help dial-in everyday options like metal, glass and plastic, as well as common hair colors, helping artists achieve photorealism much faster.
With V-Ray 5's new randomization tools, artists can add slight variations to their materials, increasing believability across a scene. VRayMultiSubTex colors can now be shifted by hue, saturation and gamma, while a new VRayUVWRandomizer map will adjust the offset, rotation and scale of both textures and procedural materials. For repeating texture maps, artists now have Stochastic Texture Tiling, which automatically removes tiling artifacts.
Vray 5 Interior Rendering Tutorial (Photorealistic Render)






Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.
Product: Chaos Group V-Ray
Version: 5.00.04
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Software Prerequisites: *
Size: 2.4 Gb


The requirements listed here are for the latest version of V-Ray in 3ds Max. Please make sure that your system meets the requirements listed below before installing V-Ray.
Processor 1st Gen Intel Core or compatible processor with SSE4.2 support (x64)
RAM 4 GB RAM and 4 GB swap minimum - recommended 8 GB or more RAM, 8 GB or more swap file
Operating system Microsoft Windows 7 (SP1), Windows 8.1, or Windows 10 Professional operating system
Autodesk 3ds Max 3ds Max 2016, 2017, 2018, 2019, 2020 and 2021 (64-bit)
USB port Required for hardware lock, preferably USB 2.0
TCP/IP Only IPv4 is supported. IPv6 is currently not supported.
License Server 4.5.1 or later
GPU Support Maxwell-, Pascal-, Volta- and Turing-based NVIDIA card(s) with latest video driver or at least version 411.31

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