VUE and PlantFactory R5 build 5003878

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  • VUE and PlantFactory R5 build 5003878
    VUE and PlantFactory R5 build 5003878 | 7.9 Gb
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VUE and PlantFactory R5 build 5003878 VUE and PlantFactory R5 build 5003878 | 7.9 Gb Languages: English, Deutsch, Français Updated: added PlantCatalog Exporter and Plugins E-on software, a leading global developer of software for the creation, animation, rendering, and integration of natural 3D environments in the computer graphics, VFX, architecture, and gaming industries, announced the immediate availability of the R5 Release of its VUE, PlantFactory and PlantCatalog Exporter software. VUE, PlantFactory and PlantCatalog Exporter R5 build 5003878 - Date: Release date: June 23, 2020 Read on to find out more about the main features of R5 Vastly improved displacement Displacement has been massively improved in R5. It works faster, consumes less memory and generates way better displaced geometry. Three new displacement subdivision options were added in the material editor: no subdivision, dynamic subdivision and uniform subdivision. In a nutshell: the "dynamic" mode is especially suitable for displacement on terrains, "uniform" for displacement of low- to medium resolution objects and "no subdivision" is a huge time and memory saver for already highly detailed meshes where the base geometry offers enough polygon density for fine displacement details. Of course, these are merely suggestions rather than strict rules, and the right mode always depends on the scene and the object. [/center] In conjunction with the improved displacement, we added a new Mesh Baking Dialogue which can be accessed with a right-click on any object. It is independent from the object export options and defines the mesh baking quality for displacement and other features. Because displacement is baked to polygons internally, it also works with the Path Tracer, even with procedural displacement functions. The quality you use is directly proportionate to the preparation time before a render. Less quality means shorter baking and preparation times. While you are working on the scene, using a lower baking quality will speed up preview renders. For the final render, you can push the quality to maximum. [/center] Finally, we vastly improved shadow terminator handling. The shadow terminator is a common problem in many render engines. At certain angles that should display a smooth falloff with soft shadows, the separating line between light and dark areas produces jagged results due to their underlying normals. [/center] R5 introduces new interpolation methods to solve this shading artefact in both the Raytracer and the Path Tracer. To learn in detail about the new displacement methods, watch Barry's Tips & Tricks video below. [/center] Nvidia OptiX and Intel Open Source Image Denoisers for the Path Tracer The Path Tracer now includes two denoisers: The Nvidia OptiX and Intel Open Source Image Denoisers. The denoisers will remove noise from a path-traced render, based on machine-learning technology. Effectively, you can use less samples for rendering and remove noise automatically after the render is finished, which results in much faster rendering times. Denoising is supported both with the interactive Path Tracer in the viewport and with the offline Path Tracer. By using the denoiser with the interactive Path Tracer, you get an almost real-time preview of your scene in a much better quality than what OpenGL can offer. [/center] By automatically computing albedo and normal passes when you set the checkbox, the denoising quality is further improved. Find out more in the video below. [/center] Additionally, this release includes numerous performance enhancements and optimizations, resulting in faster and more robust Path Tracer renderings. Satellite maps for real-world terrains The real-world terrain import can now import satellite maps for automatic texturing of imported terrain data. Select satellite data from sentinel-2 or from USGS, and VUE will import the maximum available texture resolution together with the heightfield information of the selected area. When you combine the imported texture map and heightfields with procedural functions, you can create great-looking terrains without the need to first design them. For more information, please watch the Tips & Tricks video below on how to import real-world heightfields and satellite maps. [/center] Cloud Morphing v2 In R4, we introduced cloud morphing. With this feature, you can morph one metacloud into another. Combined with the ability to convert objects into metaclouds, it is easy to create stylized animations or elaborate cumulus cloud shapes. With R5, we improved this feature with support for material animation. Now it is not only possible to morph the cloud shape, but also the shading, color and all modulation functions. 350 new content items In R5 we are continuing the release of official content from E-on. In this release of over 350 assets we have 29 atmospheres all of which have been rebuilt to suit the new Vue solution with beautiful results. This release also contains hundreds of 3D models ranging from a poseable Hammerhead Shark to a Bell Helicopter to the Palazzo dei Condottieri and much, much more. Further enhancements Of course, VUE R5 includes many other enhancements and performance fixes. VUE will now automatically recognize the type of texture maps (color / albedo, normal, roughness and many more) when setting up a new material with texture maps. The naming conventions that VUE searches for are configurable. We have another tutorial for you on this topic below.[/center] The Path Tracer now supports PBR channels with variable intensities through texture maps as well as semi-transparent and semi-reflective materials. The Python documentation has been rewritten and new functions have been added. We moved also from Python 2.7 to Python 3.8, which offers more scripting options. Please note that due to this version change, you might have to check scripts you've written previously and update them to the current Python standard, or they might not work correctly. Substance Support has received some love with new rotational options, better performance and the enhanced displacement of VUE R5. In the Function Editor, we added a new Constant Slider node in the Constant - Connectable Constant category, which enables the creation of sliders with custom ranges and steps for creating custom top-level (published) interfaces. Additionally, there are improvements to the scene preview, more image formats (support for Terragen *.ter is back!), a long list of bug fixes and other performance improvements. The R5 release of PlantFactory focuses on PBR workflow and pipeline integration. Of course, it also includes all the additions from VUE, such as the denoisers for the Path Tracer and the new displacement methods within a material. New viewport PlantFactory has received a facelift - but it's more than just cosmetics. The new viewport is - fully PBR compliant with accurate PBR material previewing - has better responsiveness and performance - features indirect lighting in addition to the direct sunlight by introducing a customizable sky model that casts ambient light into the scene The new viewport can be activated with a right click into the 3D view and going to "Options" in the context menu. There, you can switch between the classic uniform grey sky and the new sky with settable colors. To edit the sky colors, go to File - options and then edit the interface colors. In the top right corner, you will find four new colors for the sky and ground gradients. Due to the enhanced viewport, creating and tweaking (PBR) materials is now a lot more comfortable.[/center] Find out more in the video below. Technology preview: Support for Arnold and for V-Ray Next in Maya & 3DS Max This release adds support for Arnold materials and for V-Ray Next in both Maya and 3DS Max. Simply set your target render engine, then load a PlantFactory plant with the integration plugin and convert it to a native Maya or 3DS Max object. During conversion, the plugin will automatically generate the right materials for the chosen render engine. Because this is a technology preview, there are some known display issues (e.g. not all materials showing up with two-sided materials in a plant) in the OpenGL viewport when using Arnold in 3DS Max, but which have no negative effect on rendering. We are actively working with Autodesk to resolve this and will update the plugin accordingly. Further enhancements In addition to the features just mentioned, R5 includes more and better UV controls, crossed leaf planes can now be deformed, billboard export with PBR channels, editable random range sliders with custom units and various performance and bug fixes. The new plants of this quarter's PlantCatalog release are amazingly well suited for groundcover and forest work. The Reed canary grass (phalaris arundinacea) looks fantastic in any scene that benefits from ultra-realistic grasswork. It is one of the best species that our internal biologist Frédéric Bec has produced yet, and thanks to its built-in plant engine, you get dozens of grass types within a single species. Next, we have the Tamarisk thuidium moss (thuidium tamariscinum), which is perfect for forest and woodland sceneries. Again, the amount of versatility and variability built into the species is astounding. [/center] Deer fern (blechnum spicant) will further enrich your groundcover renderings, while the new coniferous trees will provide just the right amount of shade for the fern and moss to grow. In total, there are 15 new species to explore. [/center] Both VUE and PlantFactory now point to a common PlantCatalog directory. You can edit the file path under File - Options in both programs. So, there's no more need to copy and paste the PlantCatalog plants into two separate directories. Both programs will share the same folder. Starting with this release, all plants also have built-in color variations for Ecosystems in VUE. Because the variations are included in the plant, it is not necessary to set them up manually in an Ecosystem. Also, perennials now feature a slider and presets that make them grow along a wall or other away obstacles, which simulates natural growth behavior, e.g. also on the edge of cliffs. [/center] Integration technology updates The VUE integration plugins are now supported in Autodesk 3ds Max 2021, Autodesk Maya 2020* and Cinema4D up to S22*. Additionally, VUE is now compatible with V-Ray Standalone RenderNodes for Maya. The PlantFactory importer plugins technology previews are also now supported in 3ds Max 2021, Maya 2020 on Windows and Maya 2019 on MacOS. The tech previews also add support for automatic material conversion to Arnold materials and V-Ray Next. Additionally, the plugins can now convert animated vegetation models to animated points. Other notable new features in VUE and PlantFactory R5 As with previous quarterly releases, e-on software has also added many other new features and UI/UX enhancements such as: - Cloud Morphing now supports material animation, plus is more performant and renders faster, - VUE will automatically recognize and load sets of PBR texture maps (color/albedo, normal, roughness and many more) following preset and user-defined file name tags, - The Path Tracer now supports PBR channels with variable intensities through texture maps as well as semi-transparent and semi-reflective materials, - Python is upgraded to version 3.8, gets a new GUI, new documentation and a horde of new functions, - Mesh smoothing is up to 4 times faster, and displacement mapping preparation is up to 4.5 times faster, - Billboard export now supports PBR channels, - Substance materials can now easily be rotated, - VUE, PlantFactory, PlantCatalog Exporter and all PlantFactory import plugins can now share the same PlantCatalog collection location, - And a lot more PlantCatalog Collection update Alongside the R5 release, the company added a new batch of 15 HD and LD - botanically accurate - vegetation species to its PlantCatalog offering, including: - Coniferous: Picea engelmannii, Picea pungens, Picea pungens 'Koster', Picea pungens 'Glauca Globosa', Picea abies 'Maxwellii', Picea abies 'Nidiformis', Picea mariana, Picea mariana 'Ericoides' - Perennials: Vinca minor, Chamerion angustifolium, Blechnum spicant, Asplenium scolopendrium, Thuidium tamariscinum, Polytrichum commune - Grass: Phalaris arundinacea Note: The full release note details are available online at here https://info.e-onsoftware.com/release-notes-june-2020 VUE integrates flexible and powerful terrain modeling technologies. From creating full planets to infinitely detailed terrainscapes, VUE's got you covered[/center] VUE ships with a hefty plant library, comprised of over 170 plant species, from HD vegetation to low resolution. More species are added on a regular basis. The VUE vegetation technology ensures that no two plants you add to your scene will be identical, freeing you from hardcore vegetation modeling tasks, and adding more subtlety to your scenes. The Plant Editor lets you easily customize any of the plants included and allows you to create your own, unique plant species. VUE will also automatically animate plants for you so that they gently sway in the breeze, or twist and bend in strong winds VUE is natively compatible with the fully procedural PlantFactory file format, to produce high-quality hero trees as well as distant vegetation. VUE can animate all of the exposed plant properties (such as Health, Seasonality or any other published plant parameter). Plants created with PlantFactory can be exported to any 3D application using export formats such as Alembic, FBX, 3DS, OBJ, C4D, LWO, etc. Plants are exported fully rigged, fully textured, with UV maps and displacement, and with all their LODs. Breeze or wind animated plants can be exported as a fully rigged mesh or as a cloud of animated vertices (MDD style). You can fine-tune the animation of rigged mesh plants directly inside your target 3D application. PlantFactory also offers a variety of export presets, custom tailored for specific host applications. Such presets include export for 3ds Max, Maya, Cinema4D, LightWave, Modo, ZBrush, Unity, Unreal, Blender, and more... PlantFactory also ships with import plugins for 3ds Max and Maya. These plugins allow for loading, editing health, maturity and season as well as published parameters and converting native PlantFactory content within the host application, without going through any baking or exporting processed. In 3ds Max, the plugin can generate materials for the following renderers: Arnold, V-Ray Next, Scanline, ART Renderer. In Maya, the plugin can generate materials for the following renderers: Arnold, V-Ray Next and Maya Software. Rendering with other renderers is still possible as the plugin will generate native standard materials (provided such render engine supports native standard materials or after some manual material adjustments). When used in conjunction with VUE, PlantFactory will fully integrate and expand the software, so that you can access the plant editing power of PlantFactory directly from VUE and use the VUE tools to affect the PlantFactory vegetation. Furthermore, when used inside of VUE, PlantFactory creates unique vegetation - i.e. no two plants of the same species will ever look exactly alike. PlantFactory plants also sway in the breeze, or twist and bend in strong winds. PlantFactory plants will automatically adapt their resolution with distance, through a dynamic LOD system, making them perfect for Hero plants, foreground, mid-ground and background placements in your compositions. PlantFactory vegetation can be edited directly within the VUE Plant Editor. Specific parameters from the plant graph can be extracted to the Plant Editor to create simplified, high-level controls and facilitate your plant editing process. Last but not least, like any VUE component, PlantFactory plants will work seamlessly with the EcoSystem technology to create landscapes containing millions of unique plants. Starting with the plant factory. Introduction. We were founded in 1997 on the premise that powerful graphics tools should never get in the way of the designer's creativity. After being acquired by Bentley Systems in 2015, we've been able to invest more resources into research and development to ensure we remain at the forefront of the industry. With 20 employees dedicated to our e-on solutions, our once small idea of creating cutting-edge, user-friendly technologies to inspire our user's creativity is growing every day. Product: VUE and PlantFactory Version: 2020 R5 build 5003878 * Supported Architectures: x64 Website Home Page : https://info.e-onsoftware.com/ https://info.e-onsoftware.com/ Language: english System Requirements: PC * Supported Operating Systems: ** Size: 7.9 Gb - PlantCatalog_2020_Q2.rar[/url] - PlantCatalog_Exporter_X1.5_5003878_Release_29540.rar[/url] - PlantFactory_X1.5_5003878_Release_29536.rar[/url] - PlantFactoryX1.5_29545_5003878_Plugins.rar[/url] - Extra_Content_2020_R5.rar[/url] - VueX1.5_29541_5003878_Release.zip.rar[/url] - VueX1.5_29544_5003878_Plugins.rar[/url] VUE is a 64-bit application, designed for 64-bit versions of Windows 7, Windows 8, Windows 10 and Intel (Mac OSX) 10.10+ platforms. Like all 3D packages, it is highly demanding in terms of computer power. Although the application is totally multi-threaded to ensure the smoothest possible response, you must realize that there is a lot going on when you work in VUE. Recommended System Specs - Windows 64 bit (Windows 7, Windows 8 or Windows 10) - Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant, - 8GB+ of RAM, - 4GB+ of free Hard Disk space (on the drive hosting the OS), - We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better. Compatible Hots: - Autodesk MAYA 2015-2020 - Autodesk 3ds Max 2016-2021 - Maxon Cinema 4D R16-R22 - Newtek Lightwave 11.6-2019 PlantFactory is a 64 bits application, designed for 64 bit versions of Windows 7, Windows 8 and Windows 10 and Intel (Mac OSX) 10.10+ platforms. A video board that can run Shader model 4 is required. For better performance, a minimum of 2GB of video RAM is recommended (Video RAM should not be confused with system RAM. Video RAM resides solely on your video board). Performance of the software is directly related to the power of the system running it. PlantFactory is optimized to make the best of all the processors/cores on your system. The power of your video board directly impacts the frame-rate of the plant preview. Recommended System Specs - Windows 64 bit (Windows 7, Windows 8 or Windows 10) - We recommend a graphics card containing at least 4 GB of VRAM with a 3D Mark score of 10,000 or better - Multi-core CPU (Intel QuadCore, Core I7, or Mac Pro), AVX compliant - 8+GB of free RAM - 4GB of free Hard Disk space. Added by 3% of the overall size of the archive of information for the restoration [/center] x VUE and PlantFactory R5 build 5003878 [/center] Close Buy Premium From My Links To Get Resumable Support,Max Speed & Support Me
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