PeregrineLabs Yeti 4.2.2

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17-12-2022, 19:08
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  • PeregrineLabs Yeti 4.2.2
    PeregrineLabs Yeti 4.2.2 | 395.8 mb
    Product:Peregrine Labs Yeti
    Version:4.2.2 for Autodesk Maya
    Supported Architectures:x64
    Website Home Page :
    https://peregrinelabs.com/

    Languages Supported:english
    System Requirements:Windows / Linux / macOs *
    Software Prerequisites:Autodesk Maya 2022 or 2023
    Size:395.8 mb
    The Peregrine Labs development team is pleased to announce the availability of Yeti 4.2.2, is node based tool for creating instanced feathers, fur, or hair within Autodesk Maya. This update include many new exciting features, updates and bugfixes.

PeregrineLabs Yeti 4.2.2
PeregrineLabs Yeti 4.2.2 | 395.8 mb
Product:Peregrine Labs Yeti
Version:4.2.2 for Autodesk Maya
Supported Architectures:x64
Website Home Page :
https://peregrinelabs.com/

Languages Supported:english
System Requirements:Windows / Linux / macOs *
Software Prerequisites:Autodesk Maya 2022 or 2023
Size:395.8 mb
The Peregrine Labs development team is pleased to announce the availability of Yeti 4.2.2, is node based tool for creating instanced feathers, fur, or hair within Autodesk Maya. This update include many new exciting features, updates and bugfixes.


4.2.2 - Released: 14/12/22
Dependencies: MtoA 5.2.2.0, Arnold 7.1.4.0, V-Ray 6.00, Renderman 24.4, Redshift 3.5.06, Clarisse 5.0 SP8
Changes & Bug Fixes
- switched Random number generator in Scatter node to one with much better properties to avoid patterns appearing at larger densities and scales.
- updated Clumping to avoid artifacts introduced in volume preservation.
- added per Clump randomness.
- added Attach Input Curves parameter to the Convert node which will attach static curves to a moving input mesh (with a Texture Reference object).
Yetiis Peregrine Labs major product focused on producing procedurally generated solutions such as fur, feathers and leaves within Autodesk Maya. The toolset has been developed as an end to end solution that easily integrates into most pipelines with ease and built with the goal of efficiently transporting and rendering the data generated while maintaining an artist friendly workflow.
Scattering objects along fibers in Yeti
Here I show you method which you can use for scattering any objects like snow, dust, any particles or even grass or leaves along the fur. I hope it's helpful for you.
We are a privately held Canadian company with our studio located in the beautiful Dundas Valley Conservation Area less than an hour from Toronto. With a pedigree in the visual effects and animation industry thePeregrine Labsteam has over 25 years experience working on some of the most memorable projects in cinema's recent history. Our love of storytelling and the opportunities before us led to the founding of a sustainable studio with the goal of researching and developing new platforms to create memorable experiences.






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