The Foundry Nuke 12.2v3
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29-09-2020, 12:16
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The Foundry Nuke 12.2v3 | 3.6 Gb
The Foundry is pleased to announce the availability of Nuke 12.2v3, the next feature release for Nuke. The 12.2 includes new SyncReview tool, floating offline license usage, and various updates for pipelines, teams and individuals.
The Foundry Nuke 12.2v3 | 3.6 Gb The Foundry is pleased to announce the availability of Nuke 12.2v3, the next feature release for Nuke. The 12.2 includes new SyncReview tool, floating offline license usage, and various updates for pipelines, teams and individuals. New Features Nuke Indie The 3rd party OFX plug-ins, H.264 read and write, and ACC audio restrictions have been removed from Nuke Indie. See Foundry Learn for more information on Nuke Indie restrictions. Feature Enhancements - BUGID 383567 - A new environment variable, NUKE_DISABLE_FRAMESERVER, has been added to enable and disable Nuke's Frame Server. Setting a value of 1, disables the Frame Server and 0 enables it BugFixes - BUGID 132581/418354 - Dope Sheet: Setting a working frame range with Synchronise Frame Range enabled did not set the same range in the Curve Editor. - BUGID 229671 - Linux only: Clicking Import Tracks in the CameraTracker UserTracks tab caused Nuke to become unresponsive. - BUGID 233945 - HieroPlayer: Timelines in autosaved projects could not be edited in HieroPlayer. - BUGID 243240 - Timeline Editing: Certain container formats, such as .mov and .mp4, added 1 frame to the start frame in the timeline when compared to the spreadsheet view. - BUGID 388705 - Python: Running a customer garbage cleanup script caused Nuke to crash. - BUGID 398188 - Python: Calling nuke.scriptClear() in the Script Editor multiple times caused Nuke to crash. - BUGID 403643 - Linux only: Clicking File >Close Comp before saving caused Nuke to crash. - BUGID 418068 - Read/Write: Files written using an Apple ProRes codec produced artifacts when read using the mov64 decoder. - BUGID 428432 - USD: Loading unsupported files failed silently and did not display a warning. - BUGID 429293 - HieroPlayer: Clicking Quit in the License Error dialogue caused the application to crash. - BUGID 429749 - Reading in QuickTime reference files caused Nuke to crash. - BUGID 431921 - Python: Calling hiero.core.projects()[-1].endUndo() caused the application to crash. - BUGID 438219 - Python: QComboBox() objects containing items of different lengths were not aligned correctly. - BUGID 438224 - Python: Adding an item to a QComboBox() after creation cut off the text in the sub-widget. - BUGID 439958 - USD: Loading .abc or .usd files occasionally caused the Transform tab controls to be disabled. - BUGID 440295 - Python: Calling addItems() did not update the ReadGeo's scene graph as expected. - BUGID 440566 - USD: Toggling an item's parent state off and on did not work as expected. - BUGID 441429 - USD: A customer point-instanced .usda file caused Nuke to crash. - BUGID 441989 - USD: Loading an unsupported file after successfully loading a .usd file caused Nuke to crash. - BUGID 442045 - Nuke Indie: The application shortcut was named incorrectly. - BUGID 443584 - CaraVR: Creating a ParticleEmitter node downstream of a C_GlobalWarp node caused Nuke to crash. - BUGID 443868 - Monitor Output: Certain Blackmagic Design devices occasionally became unresponsive. - BUGID 444806 - Sync Review: Switching between sequences with the same name did not update the timeline and Viewer for client machines. - BUGID 445689 - Create Comp failed silently when the Write node was set to the .mxf file type. - BUGID 446406 - Sync Review: Using keyboard shortcuts to set channels in multiple Viewers caused the channels to become out of sync if a client disconnected and reconnected. - BUGID 446419 - Sync Review: Pressing a channel keyboard shortcut twice, such as R, B, or A, did not revert the channel states as expected. - BUGID 446827 - Export: Switching between Hiero export presets with the transcode properties open displayed and error on the command line. The Nuke family consists of three different versions, Nuke, NukeX and Nuke Studio. Beyond the full compositing capabilities of NukeX, Nuke Studio includes a multi-track editorial timeline and full online editing toolkit. Nuke Studio enables onset editing, conforming online and the ability to bash out quick edits. Nuke Studio allows you to easily share timelines with artists using HieroPlayer, empowering artists to view shots in context, identify problems and challenge each other to be more creative. Efficiency and collaborative workflows are the core of the Nuke family. Whether working in a small team of artists or running an effects team, Nuke software makes teamwork seamless. The Foundry has formally released Nuke 12.2, the next feature release for Nuke, and also a new Nuke Indie. This newest version of Nuke is aimed at remote working, independent or freelance professionals. What Is Nuke Studio Foundry develops creative software for the digital design, media and entertainment industries. With a 20-year heritage and a portfolio of award-winning products, Foundry advances the art and technology of visual experience in partnership with creative leaders around the globe. Clients and partners include major feature film studios and post-production houses such as Pixar, ILM, MPC, Walt Disney Animation, Weta Digital, DNEG, and Framestore as well as automotive, footwear, apparel and technology companies such as Mercedes, New Balance, Adidas and Google. Product: The Foundry NUKE Version: 12.2v3 Supported Architectures: x64 Website Home Page : www.foundry.com Language: english System Requirements: PC / macOs / Linux * Size: 3.6 Gb Qualified Operating Systems - Windows 10 64-bit - macOS Mojave (10.14) or macOS Catalina (10.15) - CentOS 7.4 (64-bit), or later Other System Requirements - x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer). - 5 GB disk space available for caching and temporary files. - 1 GB RAM (minimum requirement). - Display with at least 1280 x 1024 pixel resolution and 24-bit color. - Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement). - To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL. - To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements. - R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later. 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