Solid Angle Cinema 4D to Arnold 4.0.3.2
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1-03-2022, 18:51
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Solid Angle Cinema 4D to Arnold 4.0.3.2 | 1.7 Gb
Product:Solid Angle Cinema4D to Arnold
Version:4.0.3.2
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows *
Size:1.7 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.0.3.2 for Cinema4D. This release uses Arnold 7.0.0.3 and is a bug fix release fixing a number of issues related to the Node Editor.
Solid Angle Cinema 4D to Arnold 4.0.3.2 | 1.7 Gb
Product:Solid Angle Cinema4D to Arnold
Version:4.0.3.2
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows *
Size:1.7 Gb
The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.0.3.2 for Cinema4D. This release uses Arnold 7.0.0.3 and is a bug fix release fixing a number of issues related to the Node Editor.
4.0.3.2 release note - Date: 23.02.2022
Bug Fixes
- C4DTOA-2661 - IPR is slow to refresh when entering value in an Arnold Material
- C4DTOA-2675 - Make tx fails when custom OCIO color manager is used and textures with different color spaces are converted
- C4DTOA-2679 - Wrong float step size in the C4D Noise shader UI in the Node Editor
- C4DTOA-2681 - Lag when moving a slider on a shader UI in the Node Editor
- C4DTOA-2685 - osl shader preview does not render in the Node Editor
- ARNOLD-11969 - Min pixel width on curves doesn't work on first render pass
- ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
- ARNOLD-11852 - Memory leak with imagers when rendering multiple frames
- ARNOLD-11836 - Exiting Arnold during a render causes hangs on Windows
- ARNOLD-11835 - Full frame imagers crash with negative render region
- ARNOLD-10400 - Volume motion blur advection computation was incorrect
- ARNOLD-10391 - Volume motion blur used incorrect motion/shutter intervals
- ARNOLD-10281 - Mix parameter in mix_shader is ignored for determining whether a shape is opaque or not
- ARNOLD-12055 - [GPU] Crash switching from CPU to GPU with Optix denoiser
- ARNOLD-10577 - [GPU] Textured skydome_light leaks memory over multiple frames in a session
Arnold is an advanced cross-platformrendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold renderer
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial
Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.
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