Chaos Phoenix FD 5.00.00 (x64)

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20-06-2022, 20:45
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  • Chaos Phoenix FD 5.00.00 (x64)
    Chaos Phoenix FD 5.00.00 | 695.9 mb
    Product:Chaos Group Phoenix
    Version:5.00.00.
    Supported Architectures:x64
    Website Home Page :www.chaos.com
    Languages Supported:english
    System Requirements:Windows *
    Size:695.9 mb

    Chaos has released Phoenix 5.0, the latest version of its fluid simulation software for 3ds Max and Maya. The update introduces Thruster force and Axis Lock controls for scene objects affected by simulations, new options for controlling foam patterns generated by liquid simulations, and a new Voxel Shader.

Chaos Phoenix FD 5.00.00 (x64)
Chaos Phoenix FD 5.00.00 | 695.9 mb
Product:Chaos Group Phoenix
Version:5.00.00.
Supported Architectures:x64
Website Home Page :www.chaos.com
Languages Supported:english
System Requirements:Windows *
Size:695.9 mb

Chaos has released Phoenix 5.0, the latest version of its fluid simulation software for 3ds Max and Maya. The update introduces Thruster force and Axis Lock controls for scene objects affected by simulations, new options for controlling foam patterns generated by liquid simulations, and a new Voxel Shader.


In addition, a new standalone edition makes it possible to process Phoenix scene files from the command line, outside the host software; while the Maya edition now runs on macOS as well as Windows and Linux.
New controls for liquid simulations and unified shading for smoke, fire and meshes
The update adds new options for controlling the motion of scene objects affected by simulations, including a Thruster force and Axis Lock, the latter for constraining motion to a given axis. For liquid simulations, there are new Size Variation and Stringy parameters for controlling the patterns of foam generated by the FLIP solver. For gaseous fluids, a new Voxel Shader makes it possible to shade both the meshes loaded in a simulation and the fire and smoke itself with a single shader. There are also four new presets for generating storm ocean surfaces, boat wakes, ice cubes floating in liquid, and jet engine exhaust cones.
Process simulations from the command line, outside 3ds Max or Maya themselves
Phoenix 5.0 also introduces Phoenix Standalone Simulator, a new command-line tool for processing .simscene scene files exported from the 3ds Max and Maya editions outside the host software. Chaos describes the workflow as "up to 40%" faster than simulating directly inside 3ds Max or Maya. It's still a work in progress: the initial release lacks supports for some of the advanced features available inside the host apps, including foam and splashes, textures, animated geometry and resimulation. Users also get a standalone Node Viewer for debugging .simscene files.

Combined changelog since Phoenix 4.41:
https://paste2.org/DGmCapwC



Phoenixis an all-in one solution for fluid dynamics. Simulate fire, smoke, liquids, ocean waves, splashes, spray, mist and more. Built for 3D artists who want to create dynamic FX using quick presets, fast setup and intuitive controls. Preview and render interactively in the viewport. Adjust simulations on the fly. Create all types of physically-based fluid effects with fast, flexible controls for rendering, retiming and refining simulations. Integrated seamlessly into 3ds Max and optimized to render with V-Ray. Compatible with top industry tools such as Alembic, Krakatoa, Stoke MX and OpenVDB.
Chaos Phoenix 5 - now available
Chaos Phoenix 5 will take your simulations to the next level with new tools that give you more control than ever before. It also enables you to easily create realistic dynamic effects with new and enhanced presets - available for you to use out-of-the-box, or modify to fit your needs. Simulate faster, streamline your workflow, and get more done.
Chaos Groupis a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.




 
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