Maxon CINEMA 4D Studio R25.113 macOS

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  • Maxon CINEMA 4D Studio R25.113 macOS
    Maxon CINEMA 4D Studio R25.113 macOs | 562.6 mb
    Languages Supported: English, العربية, 中文, Čeština, Deutsch, Español,
    Français, Italiano, 日本語, 한국어, Polski, Русский




Maxon CINEMA 4D Studio R25.113 macOS
Maxon CINEMA 4D Studio R25.113 macOs | 562.6 mb
Languages Supported: English, العربية, 中文, Čeština, Deutsch, Español,
Français, Italiano, 日本語, 한국어, Polski, Русский



The software developer Maxon Computer is pleased to announce the availability of CINEMA 4D Studio R25.113 is a professional 3D modeling, animation, simulation and rendering software solution.
Cinema 4D R25 - December 13, 2021 SP1
Cinema 4D 25.113 includes a significant number of bug fixes as part of our ongoing commitment to quality.
Some highlights include:
- Updates to support Moves by Maxon Object Capture on macOS Monterey
- Continued improvements to Forger exchange
- Significant fixes to the VAMP attribute transfer tool
- Updates to key exchange formats
- Improved Picture Viewer memory management
- Improvements to tablet support

Animation
Fixed an issue with baking the Track Modifier tag animation where the Timeslider was moved to the end of a project's timeline
Fixed an issue with the Add Track Modifier command being available in the context menu of selected animated parameters of Scene Nodes in the Attribute Manager
Fixed an issue with the Track Modifier tag's Posterization mode that occurred when the Time Factor was set to zero
Fixed an issue with the posterization of the Track Modifier tag when the defined Strength value is set greater than zero
Fixed an issue with the animation mode for non-animated objects
Fixed an issue with the Current Frame value of the animation palette not updating when switching between different projects
Asset Browser
Fixed a stability issue with dragging assets from the Asset Browser and switching between applications at the same time
Fixed an issue with dotted lines appearing in the dialog window of the Add Project to Database command
Fixed an issue with the Asset Browser not showing the expected results when searching for custom stamp and stencil presets
Fixed an issue with the Export option in the context menu of items that do not support versioning
Fixed an issue with the scaling of the preview image in the Asset Browser's details area
Fixed an issue with the resolution of the preview image in the Asset Browser when the screen setting is scaled
Fixed an issue with the Delete command when removing selected asset versions
Fixed a stability issue with saving a preset in the Attribute Manager while using a custom startup layout
Fixed an issue with loading an image as a stencil in the Mask brush's Attribute Manager where the Stencil function was not automatically enabled
Fixed an issue with the Circular Arrow Node's Own Tip and Own End option not working properly without the Tip Shape or End Shape connected to an array
Fixed an issue with calculating the edge length of connected input objects of the Atom Array node
Fixed an issue with the Edge Break node where a 0-degree break angle did not work properly
Fixed an issue with the Import Legacy Library command where the paths of the imported .lib4d files were not referenced properly
Fixed an issue with the Save All Takes with Assets command where the corresponding assets were not saved
Fixed an issue with custom Asset databases whose directories disappeared from the Asset Browser due to read only settings
Fixed a stability issue with dragging not downloaded assets from the Asset Browser into an existing scene
Fixed an issue with the Save as Default Preset command applied to the Cloner object
Fixed an issue with the Select Category window of the Save Asset dialog where the OK and Cancel buttons did not work
Fixed a stability issue with the Redshift Color Picker
Attribute Manager
Fixed an issue with some Cloner object settings that were incorrectly displayed in each tab of the Attribute Manager
BodyPaint 3D
Fixed an issue with the smoothness of BodyPaint 3D's Brush tool due to the switch to OpenGL viewport
Fixed an issue with the quantization of BodyPaint 3D's brushes strokes when painting in the Texture UV editor
C++ API
Fixed an issue with InitDisplayControl and an empty list of active object
Character Animation
Fixed a stability issue with baking the Track Modifier tag animation
Fixed an issue with the Save Pose Libraries command unfolding everything in the tree view of the Pose Library Browser
Fixed an issue with a warning message that appeared when moving libraries in the Pose Library Browser tree view
Fixed an issue with folded libraries being unfolded in the tree view of the Pose Library Browser when a new library was created
Fixed an issue with the Vertex Map Manager where Joint Weights were not transferred from polygon objects to spline objects
Fixed an issue with the Vertex Map Manager not transferring animated morph targets correctly
Fixed an issue with transferring polygon selection tags using the Vertex Map Manager
Fixed an issue with the Vertex Map Manager where Joint Weights were not transferred when using the Nearest Surface or Nearest Point method
Fixed an issue with transferring polygon and edge selections with the Vertex Map Manager
Fixed an issue with the attribute naming of the Transform Constraint targets in the Constraint tag
Fixed an issue with symmetrical editing of the Weight tool in Smooth mode
Fixed an issue with Joint objects losing their current bind pose when applying the Connect Objects + Delete command to meshes with skin object
Cineware
Fixed an issue with Substance assets not rendering in After Effects when loaded via Cineware
Cineware SDK
Fixed an issue with Cineware's render settings where AAx2 was used by default when the Renderer was set to Viewport (Draft)
Command Manager
Fixed an issue with the Coordinate Manager user interface when the UV Editing mode was enabled
Fixed an issue with an incorrect Coordinate Manager window title that was displayed when docked
Fixed an issue with incrementing values in the Scale mode of the Coordinate Manager
Fixed an issue with the Coordinate Manager where right-clicking did not reset selected input values
Deformer
Fixed an issue with the Delta Mush deformer where iterations were still considered after pressing the Initialize button
Fixed an issue with the Bevel deformer where overlapping polygons were created when the Limit option was enabled and the Offset value was set high
Exchange
Fixed a stability issue with importing the STP format
Fixed an issue with incorrectly enabled mixing parameters of the PoseMorph tag when importing FBX files
Fixed an issue with preventing the STP format from being imported
Fixed a stability issue with exporting scenes containing Multi-Instances to the FBX format
Fixed an issue with the Layer Offset of the Vector Import object
Fixed an issue with an error message that appeared when importing the SVG format
Fixed an issue with the Sweep Stroke settings of the Vector Import object that caused the imported object to disappear occasionally
Fixed an issue with missing error messages when running the Open AI and Reload commands of the Vector Import when no file was loaded
Fixed a refresh issue with the Spline Settings of the Vector Import
Fixed an issue with the Open in AI command not being executed
Fixed an issue with the scaling of imported Illustrator files
Fixed an issue with the compatibility of some unsupported PDF versions during Vector Import
Fixed an issue with importing an FBX material as a Node Material where the Node Space parameter was grayed out in the import settings
Fixed an issue with the FBX import settings where an invalid Node Space could be set on the Material tab
Fixed a stability issue with importing the OBJ format
Fixed an issue with the Polygon Groups tag still using an outdated icon in the Object Manager
Fixed an issue with the Vertex Colors setting when exporting to Forger
Fixed an issue with an exported Forger file not generating a thumbnail
Fixed an issue with the Forger export where a camera was not exported correctly if its clipping had a value of 0
Fixed a stability issue with the Forger export when the Connect with Children option is disabled
Fixed an issue with the Replace Existing setting of the Forger import where instead of replacing an existing object a new one was added
Fixed an issue with not being able to undo a changed camera position when importing the Forger format
Fixed a stability issue with exporting to the Forger format
Fixed an issue with exporting the Forger format that caused a memory message when importing it into the Forger app
Fixed an issue with importing the Forger format that created an invalid file structure when saving and reopening the file
Fixed an issue with merging a Forger file with an existing Cinema 4D file where the material was not overwritten with the new one
Fixed an issue with incorrect material colors when importing the Forger format
Fixed an issue with materials appearing black when importing the Forger format
Fixed a stability issue with exporting to the Forger format when in the scene a shader node was connected to the Forger group node
Fixed an issue with the Send Project to Forger command not being listed under the Extensions menu
Fixed an issue with the Forger tag where an invalid Expose on Object command was displayed in the Attribute Manager
Fixed an issue with the dialog strings of the Send Project to Forger command
Fixed an issue with exporting the Forger format that caused the transformation handles to disappear in the Forger app
Fixed a stability issue with exporting to the glTF file format
Fixed a performance issue with exporting animated scenes the glTF format
Interface
Fixed an issue with the Gradient shader not loading a preset by double-clicking in the Material Editor
Fixed an issue with the Float Slider accuracy when changing parameter values in the Attribute Manager
Fixed an issue with the color chooser in the Material Editor that did not keep the current folded state after closing the window
Fixed an issue with the Color Chooser where the Pick Color From Screen command could not be executed
Fixed an issue with using the Pick Color From Screen command that closed the Color Chooser window
Fixed an issue with the Gradient color knots to improve visibility in the new user interface
Fixed an issue with the size of the text options window in the Visual Selector's Text mode
Fixed an issue with the Substance Engine options in the Preferences
Fixed an issue with not being able to deactivate the Workplane mode
Fixed a stability issue with the Unfold Palette command
Fixed an issue with the Viewport Renderer where options could be set in the Render Settings
Fixed an issue with the object properties of the Polygon Reduction Generator where the values in some input fields were clipped
Fixed an issue with the input fields in the Attribute Manager whose values changed accidentally when using a pen input device
Fixed an issue with the automatic detection of touch input devices
Fixed an issue with clicking the command palette with a pen input device incorrectly opened the menu instead of the command
Fixed an issue with the Import Legacy Library command not being highlighted as a new feature
Fixed an issue with the icon palettes where the size of a docked command's icon was not scaled and displayed in its original size
Fixed an issue with the Sky Dome Light parameter of the Physical Sky object in the Attribute Manager
Fixed an issue with the Objects field of the Simple XRef object
Installer
Improved compatibility with Magic Bullet Looks on Apple M1
Fixed an issue with manually installing an already installed language which opened the Online Updater window
Lite Version
Fixed an issue with the viewport display in Cinema 4D Lite
Modeling
Fixed an issue with the Untriangulate command where some restriction options were not available in the Attribute Manager when the Create N-Gon option was enabled
Fixed an issue with the default value for the Inner Extrude subdivision
Fixed an issue with the Magnet tool not recognizing the geometry lying underneath an object
Fixed an undo issue with the Scale Project command
Fixed an issue with the Scale Project command not working with a Point Level Animation
Fixed an issue with the Scale Project command that caused some objects to not scale properly
Fixed an issue with the Scale Project command that prevented an Extrude object from scaling correctly
Fixed an issue with the Noise shader of a Displacer deformer not scaling by running the Scale Project command
Fixed an issue with the Mirror tool not being usable in Edge Mode
Fixed an issue with the Mesh Density setting of the Remesh generator that could result in a destroyed mesh when changing the value
Fixed an issue with the Connect Objects + Delete command resetting a polygon object to the Bind Pose defined in the Weight tag
Fixed an issue with the Connect Points/Edges command applying to unselected points or edges
Fixed an issue with the Connect generator where not all object points of the assigned objects were connected
Fixed an issue with the display of the Magnet tool mouse pointer in the Viewport
Fixed an issue with the Close Polygon Hole tool not working properly on high-poly meshes\
Fixed an issue with the point tolerance of the Spline Mask generator
Fixed an issue with parts remaining uncut when cutting by projecting a Spline object
Fixed an issue with the Symmetric option of the Mirror tool
Fixed an issue with the Normal Scale tool where scaling selected polygons perpendicular to their Normals did not work properly
Fixed an issue with the edge flow when using the Edge Cut tool
Fixed a stability issue with using the Bevel tool on selected edges
Fixed a performance issue with loading the UVW tag on high-poly objects
Fixed an issue with Apple M1 and cones
MoGraph
Fixed an issue with the Animation Speed setting of the Colorizer modifier layer whose value did not affect the animation in the Viewport
Fixed an issue with referencing the Voronoi Fracture object as an XRef when running the Save Project command
Fixed an issue with the Distance to Object setting of the Voronoi Fracture object
Fixed an issue with the Depth setting of the Text object not interpreting negative values correctly
Fixed an issue with the Load Preset/Save Preset buttons of the Sound Field's Gradient setting appearing twice in the Attribute Manager
Fixed an issue with the opacity slider in the Field list of the Attribute Manager overlapping with the input field
Fixed a performance issue with the Text object when changing the Depth setting in the Attribute Manager
Fixed an issue with the hierarchical placement of fields in the Object Manager when created to control clone selections in the MoGraph Selection tag
Moves by Maxon
Fixed a stability issue with the Face Capture object when running the Make Editable command
Fixed an issue with the Moves by Maxon app that kept asking to re-enter the license data after reinstallation
Fixed an issue with irrelevant commands in the File menu of the Moves by Maxon dialog
Fixed a stability issue with connecting the Moves by Maxon app to Cinema 4D
Fixed an issue with downloading Face Captures
Fixed an issue with crash on closing the app
Nodes
Fixed an issue with muting the connection could lead to loss of information
Fixed an issue with Asset Capsules when being used in Multi-Instance mode
Fixed an undo issue with Asset Capsules where the node graph disappeared from the Node Editor
Fixed an issue with duplicating a Geometry Modifier node within a stack in Scene Manager
Fixed an undo issue with Asset Capsules that caused the node graph to disappear
Fixed an issue with the Noise and Complex Noise nodes where the output and preview did not show the respective Noise Type
Fixed an issue with the Transform node not affecting the input texture
Fixed an issue with the Gradient node where only one color was used instead of all color components
Fixed a refresh issue with the visibility of assigned objects in the Node Material's assignment list
Fixed a stability issue with the Transfer Selection node that occurred when changing the selection types to convert to
Fixed an issue with selection tags dragged into a Selection String input field not being automatically quoted
Fixed an issue with the outputs of the Trefoil distribution node
Fixed an issue with the Trefoil Distribution Op node that created an incorrect distribution point
Fixed an issue with the Newly Created asset for connected geometry containing triangles
Fixed an issue with the Face Normal output of the Ray Collision node
Fixed an issue with the distribution of the Polygon Center node where selection information could not be extracted from the connected geometry
Fixed an issue with the automatic connection of the Iterate Collection node when a Distribution output port was connected to a Matrix input port
Fixed an issue with the Vertex, Edge and Polygon Center nodes not working with applied selections
Fixed an issue with an incorrect connection of the automatically created Iterate Collection node that occurred when a Distribution output port was connected to a Matrix input port
Fixed an issue with the context menu of a connection between Value and Text spline primitive node where it was possible to insert wrong converters
Fixed an issue with the Dual Mesh Modifier node that returned unexpected results due to an incorrectly defined Selection String keyword
Fixed an issue with the information strings in all Stacks Folding commands of the Scene Manager
Fixed an issue with Spline Primitive and Mesh Primitive nodes where the type did not change according to the selection in the Asset Browser when dragged into the Object Manager
Fixed an issue with the Phong tag of Mesh Primitives applied as capsules in the Object Manager
Fixed an issue with Geometry Modifier capsules where it occasionally failed to drag a selection tag from the Object Manager to the Selection String field in the Attribute Manager
Fixed an issue with the Spline Primitive node when added as an Asset Capsule to the Object Manager and then scaled in the Viewport
Fixed an issue with the MoExtrude deformer not recognizing asset capsule selections
Fixed an issue with inserting a Spline Tessellation node as a converter between two connected string type ports
Fixed an issue with the assignment of newly created inputs of the Loop Carried Value node
Fixed an issue with the Object Group node that could not be dragged into the Scene Manager
Fixed a stability issue with the Store Selection node when entering the selection in the Selection String field
Fixed an issue with the Greeble node where after converting back to a group at various nodes the Data Inspector was enabled by default
Fixed an issue with combining different arrays with the Compose Container node
Fixed an issue with the Op Inputs of the Connect Op node
Fixed an issue with the inputs in the Attribute Manager of the Transform Element node
Fixed an issue with the Noise Selection node when Edges type is set
Fixed an issue with the Memory node when rendering in the Picture Viewer
Fixed an issue with the Transform Element node and the spline tangents adjustment of connected spline nodes
Fixed an issue with the Transform Element node not being able to modify Normals
Fixed an issue with coloring the passed geometry of the Vertex node when the Restrict to Selection option was disabled
Fixed an issue with the Build Selection node and passing iterating index numbers
Fixed an issue with the Selection to Indices node outputting too many indices
Fixed a stability issue with deleting the Import Data node
Fixed an issue with the Import Data node not being able to read a file with relative path once the scene was saved with the Save Project with Asset command
Fixed an issue with the use of relative paths in the Import Data node and Image node
Fixed an issue with reverse output of Latitude and Longitude in the DMS to Geoposition node
Fixed an issue with the Transform Element node not displaying XYZ inputs
Fixed an issue with the Viewport display of the Connect node when merging different geometries
Fixed an issue with the 7-Segment Display asset being changed from line to spline
Fixed an issue with the Flightpath asset being changed from line to spline
Fixed an issue with the 7-Segment Display node where a segment used for one digit would also show up in a subsequent digit
Fixed a stability issue with adding the Transfer Selection node to an existing connection
Fixed an issue with the Slice Array asset that was missing an Iterate Collection node to function properly
Fixed an issue with the Selection input of the Extrude node where in certain cases the connected geometry was restricted by an incorrect number of indices
Fixed an issue with a compilation error of the Points To Line node
Fixed a performance issue with asset capsules affecting the scene even after calculation
Fixed an issue with the Text node where the identification of fonts was changed by postscript names instead of family names
Fixed an issue with the Atom Array asset whose Cylinder Radius allowed negative values
Fixed an issue with the output of the Sample Classic Spline node at an Offset value of 100%
Fixed an issue with a missing Inset parameter of the Extrude node
Fixed an issue with changing the parameters of asset capsules in the Attribute Manager when blending between them as child objects of a Cloner object
Fixed a refresh issue with animating the Object Group node using a Time node when it was used as an asset capsule in the Object Manager
Fixed a refresh issue with rotating objects within an Object Group node when used as an asset capsule in Multi-Instance mode
Fixed an issue with Spline Primitive asset capsules not being recognized properly
Fixed an issue with the Landscape Mesh Primitive node and the projected UVW mapping
Fixed a performance issue with the Loop Carried Value node whose execution can now be canceled by pressing Esc once
Node Editor
Fixed an issue with the Data Inspector columns not being displayed because the vertical lines used the same color as the background
Fixed an issue with values being editable in the Data Inspector
Fixed an issue with the Data Inspector displaying float values like integer values
Fixed an issue with the Node Editor's Scene mode being empty after scene creation and not being able to drag in a node object from the Asset Browser
Fixed a refresh issue in the Attribute Manager when selecting nodes
Fixed an issue with the Color Chooser of some node assets where a change of the color selection in the Attribute Manager could not be confirmed
Objects
Fixed an issue with missing Phong tags for newly created Primitive objects
Fixed an issue with the inaccuracy of the Landscape object's bounding box
Other
Fixed a stability issue with switching between scenes
Fixed a stability issue with closing a scene during rendering in Picture Viewer
Picture Viewer
Fixed a performance issue by improving the memory management of the Picture Viewer, resulting in faster rendering results when working with Windows
Redshift
Fixed an issue with the Convert to Redshift command where after converting to a Redshift light source, the options in the Objects field of the Project tab stopped working
Fixed an issue with IPR rendering that caused incorrect results when using generators as input for cloning spline or polygon objects
Fixed an issue with dragging Substance assets into the XPresso expression of a Redshift material where only an empty node of the asset was created
Renderer
Fixed an issue with to a Redshift light source where an Inverse Square Clamped falloff type enabled in the Cinema 4D light source was affecting the visibility of the converted Redshift light source
Fixed an issue with the Mix parameter in the Magic Bullet Looks render settings that caused incorrect results in the Picture Viewer and Viewport
Sculpting
Fixed an issue with the Scale Project command not taking Sculpt objects into consideration
Fixed an issue with the Strength slider not being displayed in the Sculpting Layers manager
Team Render
Fixed an issue in Team Render Client and Team Render Server preferences where a context menu was not displayed properly
Fixed an issue with Magic Bullet Looks not working with Team Render
Team Render Server
Fixed an issue with the Open Webinterface command of the Team Render Server using an incorrect icon
Take System
Fixed an issue with the Take Manager where User Data settings could prevent a take from being activated
Timeline
Fixed an issue with the animation palette where the value under Current Frame was not updated when the frame was changed
Fixed an issue with the Timeline showing the F-Curves of all children of the selected object instead of only those of the top objects of a hierarchy
Fixed an undo issue with the Create Marker from Key Selection command
Fixed an issue with copying and pasting keys of multiple selected objects to a different position of the same selected objects
Fixed a stability issue with opening Cinema 4D that occurred when a custom layout resulted in loading an empty Timeline
Fixed an issue with the Timeline when copying and pasting an object's animation to another object keeping the keyframe offset
UV Tools
Fixed an issue with the Pin Point Selection option of the UV Manager's Relax UV settings, whose functionality should be clearer after renaming
Fixed an issue with the UV Manager's projection settings being available for primitive objects
Fixed a stability issue with applying the Automativ UV command directly after executing Set UVW from Projection
Viewport
Fixed an issue with artifacts in the Viewport when Shadow Hinting is enabled
Fixed an issue with the display of Reflection roughness in the Viewport
Fixed an issue with the Viewport settings where the Mode selection of the SSAO parameter was undefined
Fixed an issue with the Move tool when "drawing" selections in the Viewport by simultaneously pressing the right mouse button
Fixed an issue with the Spline Wrap deformer's bounding box being visible in the Viewport even when the deformer was hidden
Fixed an issue with switching to Texture or Animation mode triggering a scene refresh
Fixed an issue with the Selection Filter where the Sky object could be selected in the Viewport even though the selection was limited
Fixed an issue with the visibility of animation path tangents in the Viewport
Fixed an issue with the MipMap method of Texture Mode where the texture preview resolution changed with camera distance
Fixed a stability issue with quickly closing multiple opened scenes
Fixed a stability issue with the Grid/Workplane Snap function in the Viewport
Fixed an issue with the Viewport not updating its display when moving the modeling axis
Fixed an issue with enabling a Sculpt Brushes Modifiers option causing the other options in the Attribute Manager to disappear
Fixed a performance issue with the Viewport when animating Scene Nodes with high object and polygon count
Volumes
Fixed a performance issue with the memory usage when rendering OpenVDB on Windows
Fixed an undo issue with the Volume Builder's Objects list where objects were not placed in the correct position
Fixed an issue with object highlighting in the Viewport of deselected objects from the Volume Builder Objects list
Fixed an issue with the visualization of the Volume Builder's Voxel Amount in the Attribute Manager
Fixed an issue with the Volume Builder where the filters used in the Objects list were not loaded when reopening the scene
Cinema 4Dis a professional 3D modeling, animation, simulation and rendering software solution. Its fast, powerful, flexible and stable toolset make 3D workflows more accessible and efficient for design, motion graphics, VFX, AR/MR/VR, game development and all types of visualization professionals. Cinema 4D produces stunning results, whether working on your own or in a team.
Cinema 4D Release 25:The most intuitive 3D application interface just got even better with a new modern skin, user interface enhancements and an expansive preset system for optimizing your workflow. All-new Spline Import options allow users to easily use Illustrator, PDF and SVG vector artwork in their 3D scenes. Capsules allow anyone to tap into the power and flexibility of Cinema 4D's Scene Node system, with plug-in-like features directly in the Classic Object Manager. And the New Spline and Data Integration functionality can be used to build powerful Capsule Assets.
What's New in R25 of Cinema 4D
Maxon Computeris a leading developer of 3D software for the creative industries, best known for its flagship 3D modeling, painting, rendering, and animation software, Cinema 4D. Today, users across the world rely on Cinema 4D to create cutting-edge 3D motion graphics, architectural and product visualizations, video game graphics, illustrations and much more.
Formed in 1986 by Harald Egel, Harald Schneider and Uwe Bärtels, Maxon's headquarter is located in Germany. Maxon operates subsidiaries in the U.S., U.K., Canada, and competence centers in Japan, France and Singapore.
Product:Maxon CINEMA 4D Studio
Version:R25.113
Supported Architectures:x64
Website Home Page :
www.maxon.net
Languages Supported:multilanguage
System Requirements:macOs *
Size:562.6 mb



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