Udemy - Game Art Basics Create a 3D Environment
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4-08-2021, 18:45
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MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 37 lectures (9h 21m) | Size: 6.7 GB
Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 37 lectures (9h 21m) | Size: 6.7 GB
Learn to create a professional quality environment using high end tools: Unreal Engine, Megascans and Substance Painter
What you'll learn:
Reference Gathering and Planning
Set Piece Modeling
Modular Modeling for Efficiency
Tiling/Repeating Textures
One to One/Unique Textures
Scene Assembly and Composition
Lighting
Unreal Engine
Megascans
Substance Painter
Maya
Requirements
You must be familiar with video game environments and have an interest in building your own beautiful scenes! Although this course will be more conceptual than technical, we will touch on some tools and techniques which require some knowledge of a 3D modeling software, texturing application and a game engine.
Recommended toolset: Unreal Engine 4, Megascans, Substance Painter, zBrush, Maya, Marmoset Toolbag. (all can be downloaded for free or have 30 day trials).
Description
This Environment Art Basics Course is an introduction to the latest techniques and workflows of the best 3D environment artists in today's video games industry. Whether you're creating an indie game or building an eye-catching portfolio to break into some of the top AAA studios, this course will sharpen your artistic eye and give you concepts and foundations to make your workflow efficient.
By going through this fundamentals course, you will have started as an artist overwhelmed and confused with the plethora of techniques and workflows out there to an artist who has gained confidence and a solid understanding of game environment development.
Course Outline:
1. Introduction
Stages of Development
Tools and Software
2. Planning
Importance of Reference
Organizing Assets
3. Blocking and Composition
Structural Asset Blockout
Preliminary Lighting
Prop Asset Blockout
Camera Placement
4. Modeling
Structural Detailing
Prop Modeling
High Poly Modeling
5. Texturing
Physically Based Rendering Overview
Texturing Techniques Overview
Material Setup
High to Low Baking
Tiling Texturing
Decals
6. Scene Polish
Lighting Techinques Overview
High Quality Lighting
Post Processing
Who this course is for
This course is aimed at the beginner 3D Environment Artist who is looking to learn how to create stunning environments.
Homepage
https://www.udemy.com/course/game-art-basics-create-a-3d-environment/
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