Creating A Moroccan Riad Environment In Unreal Engine 5

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21-01-2022, 23:50
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  • Creating A Moroccan Riad Environment In Unreal Engine 5
     Creating A Moroccan Riad Environment In Unreal Engine 5
    Home Page
    https://www.skillshare.com/classes/Creating-A-Moroccan-Riad-Environment-In-Unreal-Engine-5/1608408388?via=search-layout-grid
    Genre / Category:3D Tutorials
    File Size :7.9GB
    Product Details We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
    All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
    In this class, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this class is to teach how we can create multiple assets and combine them to create a larger scene.



Creating A Moroccan Riad Environment In Unreal Engine 5
 Creating A Moroccan Riad Environment In Unreal Engine 5
Home Page
https://www.skillshare.com/classes/Creating-A-Moroccan-Riad-Environment-In-Unreal-Engine-5/1608408388?via=search-layout-grid
Genre / Category:3D Tutorials
File Size :7.9GB
Product Details We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting and materials in Unreal Engine 5.
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this class, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment. The main focus of this class is to teach how we can create multiple assets and combine them to create a larger scene.


We will start by gathering some references to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called PureRef. After this we will move onto BLENDER and start modelling our assets one by one. We will model all the assets that you can see in the trailers and images. We will be creating different arch pieces, pillars, balcony, doors, windows etc. After we have modelled all our main assets we will export them to Substance Painter to texture them.
After texturing we will move to Unreal Engine 5 and set up our scene and lighting over there. We will make use of the new features of Unreal Engine 5 such as LUMEN to get realistic lighting and Global Illumination in our scenes. Then we will spend some more time creating small props for our scene to further enhance the look of the scene. We will end this course with setting up different camera angles taking High-Res screenshots for our portfolio, some Post-Processing and compositing.


 
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