Make A Ninja Survival Game For Mobile In Unity® And Blender!

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  • Make A Ninja Survival Game For Mobile In Unity® And Blender!
    Last updated 6/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 4.09 GB | Duration: 17h 9m
    Learn to build a Ninja game for mobile in Unity®. Create the game's art from scratch in Blender.

Make A Ninja Survival Game For Mobile In Unity® And Blender!
Last updated 6/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.09 GB | Duration: 17h 9m
Learn to build a Ninja game for mobile in Unity®. Create the game's art from scratch in Blender.


What you'll learn
Build a Ninja Survival game for mobile in Unity®.
Code in C#.
Use Blender and navigate its interface.
Integrate art from Blender into Unity®.
Build video game levels.
UV map and unwrap your models.
Create your own materials.
Learn the basics of animation.
Requirements
To follow along with these tutorials, you will need the following programs: Blender (for 3D modeling and texturing) and Unity® (for game set-up and coding).
Unity® and Blender are free to download. Please download and install Unity® and Blender before purchasing this course.
This course was recorded on a Mac computer, but you can use Unity® and Blender on a PC.
Description
In this course, you learn how to build a Ninja game for mobile using Unity® and Blender. This course is unique because we make both the code and the art for the game from scratch. We teach you the fundamentals of designing, coding, and modeling a mobile game.First you design the game and its functionality in Unity®. You learn how to code in C# and build video game levels. Don't worry if you've never coded before. We start simple and add more to the game as the course goes on.Why Unity®?Unity® is one of the most popular platforms in game development. You can use Unity® to build 2D and 3D games. Unity® is cross-platform, which means it is easy to use with other platforms.Then you create the art for the game in Blender. You build all the art assets for the game. You learn how to integrate your art from Blender into Unity®. Why Blender?Blender, like Unity®, is a popular production suite that is free to download. Blender is a revolutionary tool for making 3D art digitally. With Blender, you can make art assets for games, like we do in this course. Is this course for me?Even if you're not an artist, you can make basic art models. You may have heard of Axiom Verge and Stardew Valley. These games are million-dollar successes. But did you know that only one person made each? Usually it takes a whole team of people to build a game. But creators Thomas Happ and Eric Barone developed and designed their games by themselves. Now they're millionaires. You can do it, too.Let's get started!
Overview
Section 1: Introduction
Lecture 1 Download Blender and Unity3D
Lecture 2 Gameplay
Section 2: T01. Introduction to Unity
Lecture 3 1.1 Introduction
Lecture 4 1.2 Unity Editor
Lecture 5 1.3 Moving a Cube
Lecture 6 1.4 Materials
Lecture 7 1.5 Lights
Lecture 8 1.6 Particle System
Lecture 9 1.7 Applying Physics
Lecture 10 1.8 Asset Store
Section 3: T02. Introduction to Coding
Lecture 11 2.1 Introduction
Lecture 12 2.2 Variables
Lecture 13 2.3 Methods
Lecture 14 2.4 If Blocks
Lecture 15 2.5 Loops
Section 4: T03. Introduction to Inputs
Lecture 16 3.1 Introduction
Lecture 17 3.2 Key Presses
Lecture 18 3.3 Moving a Player
Lecture 19 3.4 Jumping
Lecture 20 3.5 Moving Forward
Lecture 21 3.6 Cycling Cameras
Section 5: T04. Introduction to Prefabs
Lecture 22 4.1 Introduction
Lecture 23 4.2 Introduction to Prefabs
Lecture 24 FAQ on Instantiating Objects
Lecture 25 4.3 Random Angles
Lecture 26 FAQ on Destroying Objects
Lecture 27 4.4 Explosion Effect
Lecture 28 4.5 Adding Explosion Effects
Section 6: 01. Jumpers
Lecture 29 g1.1 Setting up the Project
Lecture 30 g1.2 Building a Simple Scene
Lecture 31 g1.3 Percentage Coordinates
Lecture 32 g1.4 Clicking Variation
Lecture 33 g1.5 Player Movement
Lecture 34 g1.6 Orthographic Camera
Lecture 35 g1.7 Jumping Enemy
Lecture 36 g1.8 Jumping Enemy Movement
Lecture 37 g1.9 Killing the Player.mp4
Lecture 38 g1.10 Canvas
Lecture 39 g1.11 End Game Messages
Section 7: 02. Adding More Functionality
Lecture 40 g2.1 Reusability
Lecture 41 g2.2 Dynamically Adding the Enemy
Lecture 42 g2.3 Game Mode Switch
Lecture 43 g2.4 Setting up the Rolling Enemy
Lecture 44 g2.5 Rolling Enemy Movement
Lecture 45 g2.6 Enemy Positions
Lecture 46 g2.7 Killing the Player
Lecture 47 g2.8 Depth Range
Lecture 48 g2.9 Horizontal Range
Section 8: 03. Enemy Logic
Lecture 49 g3.1 Creating the Bouncing Enemy
Lecture 50 g3.2 Moving the Bouncing Enemy
Lecture 51 g3.3 Diagonal Movement
Lecture 52 g3.4 Movement Flip
Lecture 53 g3.5 Initial Angle.mp4
Lecture 54 g3.6 Enemy Collision.mp4
Lecture 55 g3.7 Multiple Bouncers.mp4
Lecture 56 g3.8 Depth Walls
Section 9: 04. Designing the Game
Lecture 57 g4.1 Designing the Crawlers.mp4
Lecture 58 g4.2 Crawling Enemy Movement.mp4
Lecture 59 g4.3 Player's Rotation.mp4
Lecture 60 g4.4 Jumping Force.mp4
Lecture 61 g4.5 Finishing the Jumping Logic.mp4
Lecture 62 g4.6 Spawning Crawlers.mp4
Section 10: 05. Turrets
Lecture 63 g5.1 Designing the Enemy Turret
Lecture 64 g5.2 Turret States
Lecture 65 g5.3 Turrent Movement
Lecture 66 g5.4 Smooth Aiming
Lecture 67 g5.5 Aiming
Section 11: 06. Game Logic
Lecture 68 g6.1 Preparing the Game Logic
Lecture 69 g6.2 Raycast
Lecture 70 g6.3 Shooting Weapons
Lecture 71 g6.4 Aiming Improvements
Lecture 72 g6.5 Targets
Lecture 73 g6.6 Shooting the Player
Lecture 74 g6.7 Destroying the Targets
Section 12: g7.1 Configuring the Player
Lecture 75 g7.1 Configuring the Player
Lecture 76 g7.2 Moving Up
Lecture 77 g7.3 Jetpack Thrusters
Lecture 78 g7.4 Designing the Enemy
Lecture 79 g7.5 Wave Patterns
Lecture 80 g7.6 Spawn Enemies
Section 13: 08. Endless Mode
Lecture 81 g8.1 Setting up Endless Mode
Lecture 82 g8.2 Highscores
Lecture 83 g8.3 Refactoring the Spawn Logic
Lecture 84 g8.4 Increasing the Difficulty
Lecture 85 g8.5 Bouncer Difficulty
Lecture 86 g8.6 Crawler Difficulty
Lecture 87 g8.7 Turrets Difficulty
Lecture 88 g8.8 Targets Difficulty
Lecture 89 g8.9 Jetpack Difficulty
Section 14: 09. Menu and Level Design
Lecture 90 g9.1 Building the Menu Scene
Lecture 91 g9.2 Level Selection
Lecture 92 g9.3 Level Picker
Lecture 93 g9.4 Losing the Game
Lecture 94 g9.5 Level Parameters
Lecture 95 g9.6 Setting Difficulties
Lecture 96 g9.7 Setting Endless Mode
Section 15: Introduction to Blender
Lecture 97 Introduction to Blender 3D
Section 16: 10. Background Art
Lecture 98 k1.1 Floors
Lecture 99 k1.2 Walls
Section 17: 11. Game Assets
Lecture 100 k2.1 Bouncing Enemy
Lecture 101 k2.2 Rolling Enemy
Lecture 102 k2.3 Double Rolling Enemies
Lecture 103 k2.4 Crawler Enemy
Lecture 104 k2.5 Turret Enemy 1
Lecture 105 k2.6 Turret Enemy 2
Lecture 106 k2.7 Player Ninja Character
Lecture 107 k2.8 Enemy Ninja Character
Lecture 108 k2.9 Ninja Stars
Lecture 109 k2.10 Flying Enemy
Lecture 110 k2.11 Jet Pack
Section 18: 12. Finalizing the Art
Lecture 111 k3.1 Assets Toon Shading
Lecture 112 k3.2 Background
Section 19: 13. Integrating the Art
Lecture 113 g10.1 Starting to Integrate Art
Lecture 114 g10.2 Integrating Jumper Art
Lecture 115 g10.3 Integrating Roller Art
Lecture 116 g10.4 Integrating Roller Art Continued
Lecture 117 g10.5 Integrating the Crawler
Lecture 118 g10.6 Integrating the Turret Model
Lecture 119 g10.7 Aiming the New Turret
Lecture 120 g10.8 Integrating the Target Enemies
Lecture 121 g10.9 Integrating the Flying Enemy Art
Lecture 122 g10.10 New Player Art
Lecture 123 g10.11 Integrating the Dojo
Lecture 124 g10.12 Adjusting the Interface
Lecture 125 g10.13 Challenge Time!
Section 20: Source Code and Assets
Lecture 126 Source Code and Assets
Anyone who wants to learn Unity® or Blender.,Anyone who wants to learn game development.,This course assumes you know a little about Unity® and Blender.


Homepage
https://www.udemy.com/course/make-a-ninja-survival-game-for-mobile-in-unity3d-and-blender/




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