Game Asset Modeling - The Scifi Pistol Workflow

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27-08-2022, 03:07
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  • Game Asset Modeling - The Scifi Pistol Workflow
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.91 GB | Duration: 3h 48m

Game Asset Modeling - The Scifi Pistol Workflow
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.91 GB | Duration: 3h 48m


Learn the workflow for modeling, unwrapping, baking, and texturing a complex game asset from beginning to end!
What you'll learn
Learn the workflow for creating a sci-fi pistol game asset from start to finish
Learn about sub-d techniques, baking, texturing, and presentation on the asset
Learn how to setup a material and refine the presentation in Marmoset
Learn the basics of using nDo to assist your texturing and normal map workflow
Requirements
3ds Max, Photoshop, and nDo
Marmoset is option for the final presentation
Description
In this intermediate course, Galen Davis takes us through the full workflow process of creating this SciFi Pistol from start to finish! We'll be covering the modeling workflow, approach the high poly process, as well as baking, texturing, and presenting the weapon inside of Marmoset! About the Instructor: Galen Davis is an Environment Artist currently living and working in Southern California. He is contributing to several AAA titles and is experienced in Next Generation Pipelines. Games and art are his absolute passion.
Overview
Section 1: Introduction to High Poly and Low Poly Modeling
Lecture 1 Introduction
Lecture 2 The Block In
Lecture 3 Model Setup and Hotkeys
Lecture 4 Beginning Sub D Techniques
Lecture 5 Beginning Sub D Techniques 2
Lecture 6 Sub D Workflow
Lecture 7 Sub D Workflow 2
Lecture 8 Creating the Low Poly
Section 2: Baking and Texturing Basics
Lecture 9 Introduction
Lecture 10 Polypaint in ZBrush
Lecture 11 Intro to Headus UV Layout
Lecture 12 Final Pack and Smoothing Groups
Lecture 13 Exploding the Bake
Lecture 14 Intro to xNormal
Lecture 15 nDo2 Techniques
Section 3: Final Materials and Presentation
Lecture 16 Introduction
Lecture 17 Baking out Poly Paint
Lecture 18 Spec Map Variations
Lecture 19 Texture Creation 1
Lecture 20 Texture Creation 2
Lecture 21 Finishing the Diffuse and Spec Maps
Lecture 22 Bonus Lecture: Further Learning with 3dmotive
Intermediate-to-Advanced users who want to see the workflow for creating a more complex game prop


Homepage
https://www.udemy.com/course/3dmotive-game-asset-modeling-the-scifi-pistol-workflow/




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