Learn Hand-Painted Texturing For Game Environments

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27-08-2022, 04:43
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  • Learn Hand-Painted Texturing For Game Environments
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.73 GB | Duration: 4h 53m

Learn Hand-Painted Texturing For Game Environments
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.73 GB | Duration: 4h 53m


Explore the techniques for modeling and texturing this stylized cabin using hand-painted textures!
What you'll learn
Understand the basic modeling principles to create and UV the assets in the video
Learn the hand-painted texturing style to texture the stylized cabin
Requirements
Autodesk Maya
Adobe Photoshop or a similar painting program
Description
In this course, we're going to be exploring the process of modeling and hand painting a rickety old cabin! We'll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we'll be taking a look at the different stone, metal, and wood surface types we'll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. Zbrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.
Overview
Section 1: Modeling the Assets
Lecture 1 Download Course Files Here!
Lecture 2 Introduction
Lecture 3 Planning Phase
Lecture 4 Blocking out the Forms
Lecture 5 Modeling the Pillar
Lecture 6 Modeling the Foundation
Lecture 7 Building the Door Frame
Lecture 8 Modeling the Wood Supports
Lecture 9 Modeling the Shingles
Lecture 10 Modeling the Shingles 02
Lecture 11 Modeling the Window Frame
Lecture 12 Modeling the Sign
Section 2: Painting Stone, Wood, Shingles, and Bricks
Lecture 13 Introduction
Lecture 14 Packing UVs
Lecture 15 Painting Stone
Lecture 16 Painting Stone 02
Lecture 17 Painting Wood
Lecture 18 Painting Wood Timelapse
Lecture 19 Painting the Shingles
Lecture 20 Viewing Progress in Marmoset
Lecture 21 Painting the Brick Wall
Lecture 22 Painting the Brick Wall Timelapse
Section 3: Painting Metal and Stone, Polishing the Textures, and Final Presentation
Lecture 23 Introduction
Lecture 24 Painting Metal 01
Lecture 25 Painting Metal 02
Lecture 26 Painting the Metal 03
Lecture 27 Painting Metal 04
Lecture 28 Painting Stone
Lecture 29 Painting the top Shingles
Lecture 30 Adjusting the Shingle Colors
Lecture 31 Painting the Stone Steps
Lecture 32 Painting the Final Metal
Lecture 33 Creating a Basic Alpha
Lecture 34 Final Touches
Lecture 35 Bonus Lecture: Further Learning with 3dmotive
Students interested in learning to paint and texturing in this unique style


Homepage
https://www.udemy.com/course/3dmotive-learn-hand-painted-texturing-for-game-environments/




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