Learn To Sculpt Hair And Fur With Zbrush'S Fibermesh

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27-08-2022, 05:15
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  • Learn To Sculpt Hair And Fur With Zbrush'S Fibermesh
    Last updated 9/2016
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.86 GB | Duration: 3h 31m

Learn To Sculpt Hair And Fur With Zbrush'S Fibermesh
Last updated 9/2016
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.86 GB | Duration: 3h 31m


Master the principles of detailing your creatures and characters with this powerful tool!
What you'll learn
Master ZBrush's features for creating large and small surface details
Learn ZBrush's Fibermesh system to paint hair, fur, and more!
Requirements
Pixologic's ZBrush sculpting software
A strong 3d modeling foundation
Description
In this series, we'll be introduced to the world of Fibermesh in Zbrush. We'll first use Fibermesh on a simple plane and using some of the many groom brushes to 'brush' the hairs. We'll then move onto adjusting hairs with symmetry as well as doing some polypainting on the hairs for colour. We'll then go over some hair styling ideas for what we might want to create for our main Horn Head mesh by examining some painted hair layers in Photoshop. Once we decide on a style, we'll then use Fibermesh to start to create each hair element (beard, stubble, goatee, etc) individually and then we'll use the groom brushes to add more natural variations to the fibers/hairs we create. Finally, we'll use polypainting to color and tint the hair on the Horn Head's face to something more naturalistic and complimentary to the character. A final render to see how it all turns out and then looking at the render pass in Photoshop will complete our whirlwind introduction to Fibermesh! (Students - please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.) More about the Instructor: Stephen Wells is an expert 3D modeler for characters, props, vehicles, weapons and environments and have created both high and low polygon assets for game productions. He has over 20 years experience in creating a variety of game assets for several different genres (fantasy, sci-fi, combat, superheroes, horror, etc) using 3ds Max, Maya, Photoshop, ZBrush, Mudbox, Topogun, and xNormal. As an enthusiastic instructor, he loves creating video tutorials on a wide variety of subjects to help students better their skillsets.
Overview
Section 1: Intro to Large Hair Groups
Lecture 1 Intro to Fibermesh
Lecture 2 Understanding Fibermesh
Lecture 3 Groom Brushes in Fibermesh
Lecture 4 Masking and Colours in Fibermesh
Lecture 5 Better Grooming with Brushes
Lecture 6 Polygroups with Fibermesh
Section 2: Creating a Beard and adding Smaller Details
Lecture 7 Intro to Fibermesh in ZBrush
Lecture 8 Figuring Out the Hair Style
Lecture 9 Starting with Stubble
Lecture 10 Creating the Goatee and Beard
Lecture 11 Creating the Fu Manchu and the Back Hair
Lecture 12 Creating a Secondary Mane and Eyebrows
Section 3: Hair Color and Finer Details
Lecture 13 Intro to Fibermesh in ZBrush
Lecture 14 Grooming the Beard and Goatee
Lecture 15 Adding Base Colour and Cont'd Grooming
Lecture 16 Adding a Base Colour and Grooming the Back
Lecture 17 Creating Variations in Hair Colour
Lecture 18 Adding in a Fine Layer of Hair
Lecture 19 Finalizing and Rendering and Course Wrapup
Lecture 20 Bonus Lecture: Further Learning with 3dmotive
Intermediate to Advanced ZBrush users interested in mastering the tools to add hair and fur to monsters and characters


Homepage
https://www.udemy.com/course/3dmotive-learn-to-sculpt-hair-and-fur-with-zbrushs-fibermesh/




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