Video Game Weapon Course Modeling Substance Painter 2

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  • Video Game Weapon Course Modeling Substance Painter 2
    Last updated 6/2017
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 1.39 GB | Duration: 4h 41m

Video Game Weapon Course Modeling Substance Painter 2
Last updated 6/2017
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.39 GB | Duration: 4h 41m


Learn how to model, unwrap, and texture weapons for games. Use Maya and Substance Painter 2 to create AAA quality models
What you'll learn
Set up reference images inside of Maya
Create block out meshes and understand their purpose
Build optimized and well thought out high poly models that are rich in details
Create low poly models that have great topology and will look great in game
Learn the fundamentals of good texture unwrapping and layout for different situations
How to keep clean files that are organized when working with a game team
Exporting your models so that you can work with them in game or other art software
How to use Substance Painter 2 to bake our model's textures
Creating realistic textures and materials inside of Substance Painter 2
Rendering portfolio of our models out of Iray
Exporting our final textures from Substance Painter 2 so that we can use them in a game engine.
Requirements
Fundamental knowledge of using Maya
Description
Learning how to create weapons for games can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling and texturing can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and texture game weapons and asking yourself how you could improve the quality of your art work.
What you want is a game industry professional to walk you through the process of creating a game ready weapon. You would have no questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or game.
This course is designed to give you all the skills you need to create beautiful weapons for games. You will be walked through each step of the creation process of creating a first person knife. All the steps have been recorded and narrated to give you the skills to not only build this knife but to build any type of 3d weapon at the highest quality. By the end of this course you will have the skills to create beautiful weapons and models for games. Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating beautiful weapons for your art portfolio or video game.
Overview
Section 1: Introduction
Lecture 1 Introduction
Section 2: Reference : Setting up reference in Maya
Lecture 2 Setting up reference images inside of Maya
Section 3: Block out model : Create a block out model for our knife
Lecture 3 Block out model : Knife blade
Lecture 4 Block out model : Knife handle
Lecture 5 Block out model: Hand guard
Section 4: High poly modeling: Create the high poly model for our knife
Lecture 6 High poly modeling : Hand guard
Lecture 7 High poly modeling : Knife handle - Part 1
Lecture 8 High poly modeling : Knife handle - Part 2
Lecture 9 High poly modeling : Knife handle - Part 3
Lecture 10 High poly modeling : Knife blade - Part 1
Lecture 11 High poly modeling : Knife blade - Part 2
Lecture 12 High poly modeling : Knife blade - Part 3
Lecture 13 High poly modeling : Hand guard refinement / materials
Lecture 14 Cleaning up our Maya outliner / closing out the high poly section
Section 5: Low poly modeling : Create the low poly model of our knife
Lecture 15 Low poly modeling : Setting up our scene
Lecture 16 Low poly modeling : Knife handle
Lecture 17 Low poly modeling : Hand guard
Lecture 18 Low poly modeling : Knife blade
Section 6: Unwrapping : Create the UV's for our knife
Lecture 19 Unwrapping : Knife blade
Lecture 20 Unwrapping : Hand guard
Lecture 21 Unwrapping : Knife handle
Lecture 22 Unwrapping : Packing the UV's
Lecture 23 Unwrapping : 0 to 1 final adjustments
Section 7: Exporting / Clean up : Prepare our knife for exporting
Lecture 24 Maya file clean up / Adjusting smoothing groups for baking
Lecture 25 Setting up and exporting our knife model
Section 8: Material Creation : Use Substance Painter 2 to build up our knife's material
Lecture 26 Importing knife model - Baking textures in substance
Lecture 27 Setting up material groups
Lecture 28 Material Pass : Knife blade
Lecture 29 Material Pass : Hand guard
Lecture 30 Material Pass : Knife handle / end cap
Lecture 31 Material Refinement : Knife handle
Lecture 32 Material Refinement : Knife blade
Lecture 33 Material Refinement : Hand guard
Lecture 34 Material Refinement : Knife handle / end cap adjustment
Lecture 35 Material Refinement : Edge wear
Lecture 36 Material Refinement : Final touches
Section 9: Renders / Exporting : Use Iray to create renders / Export our textures
Lecture 37 Iray : Setting up Iray for screenshot renders
Lecture 38 Iray : Deeper feature dive and exporting renders
Lecture 39 Exporting : Textures from Substance Painter 2
Section 10: Conclusion
Lecture 40 Conclusion
If you are learning to create game art or want to increase the quality of the art you can create for your portfolio or video game.


Homepage
https://www.udemy.com/course/video-game-weapon-course-modeling-substance-painter-2/




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