Solid Angle Cinema 4D to Arnold 4.4.0.1 Win x64

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9-10-2022, 15:38
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  • Solid Angle Cinema 4D to Arnold 4.4.0.1 Win x64
    Solid Angle Cinema 4D to Arnold 4.4.0.1 | 4.5 Gb
    Product:Solid Angle Cinema4D to Arnold
    Version:4.4.0.1
    Supported Architectures:x64
    Website Home Page :www.arnoldrenderer.com
    Languages Supported:english
    System Requirements:Windows / macOs / Linux *
    Size:4.5 Gb

    The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a bugfix release, including fixes for displacement stacking, material previews, Arnold Sky UI performance, and other issues.

Solid Angle Cinema 4D to Arnold 4.4.0.1 Win x64
Solid Angle Cinema 4D to Arnold 4.4.0.1 | 4.5 Gb
Product:Solid Angle Cinema4D to Arnold
Version:4.4.0.1
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:4.5 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.4.0.1 for Cinema4D. This update uses Arnold 7.1.3.2 and is a bugfix release, including fixes for displacement stacking, material previews, Arnold Sky UI performance, and other issues.


4.4.0.1 - Date: 05.10.2022
Bug Fixes
C4DTOA-2814- Smart opaque does not work when a custom projection is used in the Texture tag
C4DTOA-2822- Wrong folder name in the linux package
C4DTOA-2824- Cinema 4D 2023 Windows installer does not detect the installed Cinema 4D folder
C4DTOA-2830- Wrong displacement stacking
C4DTOA-2831- Reset all attributes of an Arnold Imager breaks the UI
C4DTOA-2832- "Unable to convert from color space" warnings in the Node Material
C4DTOA-2836- Material previews block the application if no valid license found
C4DTOA-2837- Loading any asset in Arnold procedural locks the viewport on macOS
C4DTOA-2839- Lag when switching tabs on the Arnold Sky UI
Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold renderer
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial
Solid AngleSL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.






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