Solid Angle Cinema 4D to Arnold 4.5.1 Win x64

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17-12-2022, 18:01
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  • Solid Angle Cinema 4D to Arnold 4.5.1 Win x64
    Solid Angle Cinema 4D to Arnold 4.5.1 | 4.9 Gb
    Product:Solid Angle Cinema4D to Arnold
    Version:4.5.1
    Supported Architectures:x64
    Website Home Page :www.arnoldrenderer.com
    Languages Supported:english
    System Requirements:Windows / macOs / Linux *
    Size:4.9 Gb

    The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1 for Cinema4D. This update uses uses Arnold 7.1.4.1 andisa minor feature release, bringing improvements to rendering Pyro volumes in Cinema 4D 2023.1 and a number of bug fixes.

Solid Angle Cinema 4D to Arnold 4.5.1 Win x64
Solid Angle Cinema 4D to Arnold 4.5.1 | 4.9 Gb
Product:Solid Angle Cinema4D to Arnold
Version:4.5.1
Supported Architectures:x64
Website Home Page :www.arnoldrenderer.com
Languages Supported:english
System Requirements:Windows / macOs / Linux *
Size:4.9 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.5.1 for Cinema4D. This update uses uses Arnold 7.1.4.1 andisa minor feature release, bringing improvements to rendering Pyro volumes in Cinema 4D 2023.1 and a number of bug fixes.


4.5.1 - Date: 12 Dec 2022
Enhancements
Pyro workflow improvements:(C4DTOA-2855)
- Render emission when a default standard_volume shader or no shader is assigned to the Pyro object.
- Export proper voxel size based on the Pyro object settings.
- Added motion blur settings to the Arnold tag of the Pyro object.
- Performance optimizations.
Note:Known limitations:
- Pyro does not render on the GPU, if the simulation is not cached.
- Single frame does not render, if the simulation is not cached.
- Pyro does not render correctly when motion blur is enabled and the simulation is not cached.
- IPR requires the channels to be turned On in the Pyro object, if the simulation is not cached.
- GPU gives error in the IPR when rendering a frame of a cached simulation which has an empty volume (e.g. frame 0).
Volume channel presets:Buttons are added to each channel input on the standard_volume shader UI, which allows you to select volume channels from a popup menu. (C4DTOA-2880)

Create light filters from the light UI:A new button is added to the Arnold Light, Arnold Sky and Arnold Mesh Light Tag UI, which allows you to select a light filter from a popup menu. The selected light filter is creaed as an Arnold Material and assigned to the light. (C4DTOA-2861)

Drag & drop texture from Asset Browser:Textures from the Asset Browser can now be dropped to Arnold Sky color field, skydome and quad light color field and the legacy node editor. (C4DTOA-2859, C4DTOA-2887)
Set image shader name after drag & drop in the Node Editor:Dropping a texture from the file browser or Asset Browser to the Node Editor automatically creates an image shader and now it also sets the name of the shader node to the file name. (C4DTOA-2858)
Bug Fixes
- C4DTOA-2876 - Windows absolute path exported as relative to current dir on Mac and Linux
- C4DTOA-2877 - Wrong volume motion blur in Pyro
- C4DTOA-2883 - Destructor force does not kill particles when rendered as spheres
- C4DTOA-2888 - IPR does not render Pyro right after generating the cache
Arnoldis an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.
Arnold uses cutting-edge algorithms that make the most effective use of your computer's hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.
The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold renderer
Arnold for Cinema4D (C4DtoA)supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.
HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial
Solid Angle SLis the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature-length CGI animation and big budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.




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