The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz

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21-03-2022, 16:56
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  • The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
     The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
    Home Page
    http://www.thegnomonworkshop.com/tutorials/creating-a-medieval-castle-in-unreal-engine-5
    Genre / Category: 3D Tutorials
    File Size :9.2GB
    Product Details Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.  The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal's new lighting system, Lumen.  Project files available with this workshop include Phil's Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).


The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
 The Gnomon Workshop – Creating a Medieval Castle in Unreal Engine 5 With Phil Stoltz
Home Page
http://www.thegnomonworkshop.com/tutorials/creating-a-medieval-castle-in-unreal-engine-5
Genre / Category: 3D Tutorials
File Size :9.2GB
Product Details Learn how to master natural-looking environments in Unreal Engine 5 using up-to-date industry techniques. In this 4-hour workshop, Phil Stoltz, a Senior Environment Artist working in the videogame industry, reveals his tips and techniques for creating a photorealistic medieval castle scene.  The chapters of this workshop detail the environment creation pipeline. Using a wide range of software in addition to Unreal, including Maya, ZBrush, Substance Painter, and Megascans, Phil guides viewers through his complete thought process as he demonstrates several different environment-creation methods. Follow along from blocking out a scene to world-building, using sketches to plan everything out, and lighting scenes using Unreal's new lighting system, Lumen.  Project files available with this workshop include Phil's Maya file, ZBrush files, PureRef board, Photoshop concept, and his Unreal scene file (excluding purchased assets from Megascans).




 
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