Build 2 Games For The Iphone

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20-08-2022, 05:10
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  • Build 2 Games For The Iphone
    Last updated 10/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.13 GB | Duration: 6h 6m
    Develop your first iOS game using the SpriteKit framework and Swift 3.

Build 2 Games For The Iphone
Last updated 10/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.13 GB | Duration: 6h 6m
Develop your first iOS game using the SpriteKit framework and Swift 3.


What you'll learn
SpriteKit Fundamentals
Organize Project And Animate Sprites
Program And Solve Complicated Problems Using Swift
Create Scenes In The Scene Editor
Deal with Collisions and Physics
Create and Work with Game Scenes
Build 2D Games with SpriteKit
Requirements
A Mac computer (Xcode is only compatible on Mac.)
XCode 8 (Free)
Description
Learn to build games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Overview
Section 1: Introduction to Swift
Lecture 1 How to get good at anything
Lecture 2 Talking about variables
Lecture 3 Adding variables and talking about converting variables
Lecture 4 Introduction to arrays
Lecture 5 If Statements
Lecture 6 Else if statements
Lecture 7 Functions introduction
Section 2: Introduction to SpriteKit
Lecture 8 Introduction to Xcode and SpriteKit
Lecture 9 Adding in a sprite
Lecture 10 Learning about override functions
Lecture 11 Adding in a SKLabel Node
Lecture 12 Talking About SKActions
Lecture 13 Adding in many SKActions
Lecture 14 Adding in a runblock
Lecture 15 Adding in a circle SKShapeNode
Section 3: Building a space shooter
Lecture 16 Game Preview
Lecture 17 Starting the game
Lecture 18 Setting up the player
Lecture 19 Adding in our controls
Lecture 20 Spawning other items
Lecture 21 Spawning the labels
Lecture 22 Spawning the projectile
Lecture 23 Adding in the enemy logic
Lecture 24 Setting up physics
Lecture 25 Setting up the enemy collision
Lecture 26 Setting up the player enemy collision part 2
Lecture 27 Adding in an explosion particle
Lecture 28 Spawning the explosion
Lecture 29 Spawning the stars
Lecture 30 Setting up the title page
Lecture 31 Finishing the title scene
Lecture 32 Resetting the game
Lecture 33 Making part of the spaceship
Lecture 34 Flipping the ship
Lecture 35 Making the enemy ship
Lecture 36 Adding in art to the game
Lecture 37 Adding in the final touches
Section 4: Circle Avoid
Lecture 38 Game Preview
Lecture 39 Starting the game
Lecture 40 Setting up the color coding and the player
Lecture 41 Adding in the rest of the SKSpriteNodes
Lecture 42 Setting the SKShapeNode
Lecture 43 Setting the colors on start
Lecture 44 Setting up the player controls
Lecture 45 Spawning the items
Lecture 46 Testing the app
Lecture 47 Setting up the physics part 1
Lecture 48 Setting up the physics part 2
Lecture 49 Setting up the game scene
Lecture 50 Setting up the reset game logic
Lecture 51 Making a color theme
Lecture 52 Adding in the proper text color
Lecture 53 Adding in a title screen tutorial
Lecture 54 Changing the color of the title scene
Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit


Homepage
https://www.udemy.com/course/build-2-games-for-the-iphone/




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