Develop 6 Beginner Iphone Games With Swift And Xcode
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20-08-2022, 06:10
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Last updated 11/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.48 GB | Duration: 6h 46m
Make your first games for the App Store with Xcode 8 and SpriteKit. Learn to code in Apple's Swift 3 programming lang...
Last updated 11/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.48 GB | Duration: 6h 46m
Make your first games for the App Store with Xcode 8 and SpriteKit. Learn to code in Apple's Swift 3 programming lang...
What you'll learn
Code in Swift 3
Build 6 2D Games with SpriteKit
Program And Solve Complicated Problems Using Swift
Deal with Collisions and Physics
Organize Project And Animate Sprites
Master SpriteKit Fundamentals
Create Scenes In The Scene Editor
Requirements
A Mac computer (Xcode is only compatible on Mac or a Mac Virtual Machine)
Xcode 8 (Free)
No prior coding experience needed
Description
Learn to build 6 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Overview
Section 1: Introduction to Swift Programming
Lecture 1 How to get good at anything
Lecture 2 Talking about variables
Lecture 3 Adding variables and talking about converting variables
Lecture 4 Introduction to arrays
Lecture 5 If Statements
Lecture 6 Else if statements
Lecture 7 Functions introduction
Section 2: Introduction to SpriteKit
Lecture 8 Introduction to Xcode and SpriteKit
Lecture 9 Adding in a sprite
Lecture 10 Learning about override functions
Lecture 11 Adding in a SKLabel Node
Lecture 12 Talking About SKActions
Lecture 13 Adding in many SKActions
Lecture 14 Adding in a runblock
Lecture 15 Adding in a circle SKShapeNode
Section 3: Lab 1 - Avoid Mines Game
Lecture 16 Lab 1 - Avoid Mines Game Preview
Lecture 17 Setting up the game
Lecture 18 Setting up the sprites
Lecture 19 Adding in the labels
Lecture 20 Randomly Generate the mines
Lecture 21 Adding in the player controls
Lecture 22 Setting up the contact information
Lecture 23 Setting up the goal logic
Lecture 24 Setting up the final touches
Lecture 25 Making the art in illustrator
Lecture 26 Setting up the art in the game
Section 4: Lab 2 - Whack a Mole Game
Lecture 27 Lab 2 - Whack a Mole Game Preview
Lecture 28 Setting up the game
Lecture 29 Setting up the nodes
Lecture 30 Adding in the timers
Lecture 31 Setting up the controls logic
Lecture 32 Setting up the game over and reset logic
Lecture 33 Making the art
Lecture 34 Adding in the art to Xcode
Section 5: Lab 3 - Math Educational Game
Lecture 35 Getting Started
Lecture 36 Adding in the game objects
Lecture 37 Setting up the colors
Lecture 38 Adding in the touches began logic
Section 6: Lab 4 - Gravity Flip Game
Lecture 39 Lab 4 - Gravity Flip Game Preview
Lecture 40 Getting started
Lecture 41 Adding in the game objects part 1
Lecture 42 Adding in the game objects part 2
Lecture 43 Setting up the timers and the move block functions
Lecture 44 Setting up physics and restarting the game
Lecture 45 Testing the game
Lecture 46 Changing the gravity
Lecture 47 Testing the floor blocks
Lecture 48 Final touches on the game
Section 7: Lab 5 - Move Blocks to goal game
Lecture 49 Staring Lab 5 - Move Blocks to goal game
Lecture 50 Setting up the items for the game
Lecture 51 Setting up the controls
Lecture 52 Setting up the physics didBeginContact
Lecture 53 Adding in the reset logic
Lecture 54 Adding in finishing touches
Section 8: Lab 6 - Follow the leader Game
Lecture 55 Lab 6 - Follow the leader Game Preview
Lecture 56 Setting up the game
Lecture 57 Adding in the game objects part 1
Lecture 58 Adding in the game objects part 2
Lecture 59 Setting up the controls
Lecture 60 Setting up the block avoid movement
Lecture 61 Setting up the leader circle path
Lecture 62 Spawning the collectibles
Lecture 63 Setting up the physics
Lecture 64 Setting up the contact and the game over logic
Lecture 65 Making the art in illustrator
Lecture 66 Adding in art
Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit
Homepage
https://www.udemy.com/course/develop-6-beginner-iphone-games-with-swift-and-xcode/
https://rapidgator.net/file/6cdab375055cded9ba78a044a3e8edd1/pprjq.Develop.6.Beginner.Iphone.Games.With.Swift.And.Xcode.part1.rar.html
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