Build 5 Iphone Games With Xcode 8 And Swift 3

"softddl.org"
20-08-2022, 05:12
Rating:
0
0 vote
  • Build 5 Iphone Games With Xcode 8 And Swift 3
    Last updated 11/2019
    MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
    Language: English | Size: 3.14 GB | Duration: 5h 45m
    Develop 5 simple beginner iOS games using the SpriteKit framework and Swift 3. Learn coding fundamentals and app dev!

Build 5 Iphone Games With Xcode 8 And Swift 3
Last updated 11/2019
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 3.14 GB | Duration: 5h 45m
Develop 5 simple beginner iOS games using the SpriteKit framework and Swift 3. Learn coding fundamentals and app dev!


What you'll learn
Build 2D Games with SpriteKit
Deal with Collisions and Physics
Organize Project And Animate Sprites
Program And Solve Complicated Problems Using Swift
SpriteKit Fundamentals
Create Scenes In The Scene Editor
Create and Work with Game Scenes
Requirements
A Mac computer (Xcode is only compatible on Mac.)
Xcode 8 (Free)
Swift coding experience is helpful
Description
Learn to build 5 games for iPhone in Swift 3 with SpriteKit! Learn to build effective cash earning games by learning the secrets of development. Take your skills to a whole new level.You will build this app from scratch! You don't have to have any prior experience in game development.The course is structured so that it begins slowly, and with each lecture, you will understand more and more fundamentals about developing games with SpriteKit.This course is project based so you will not be learning a bunch of useless coding practices. At the end of this course you will have real world apps to use in your portfolio. We feel that project based training content is the best way to get from A to B. Taking this course means that you learn practical, employable skills immediately.Five of the top ten highest grossing apps on the iOS App Store are games. If you ever had an idea for an amazing game and needed a clear, step-by-step course from a friendly teacher, this course is for you.One of the best features is that you can watch the courses at any speed you want. This means you can speed up the or slow down the video if you want to.You can use the projects you build in this course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.Learning how to code is a great way to jump in a new career or enhance your current career. Coding is the new math and learning how to code will propel you forward for any situation. Learn it today and get a head start for tomorrow. People who can master technology will rule the future.
Overview
Section 1: Avoid Spikes Game
Lecture 1 Avoid Spikes Game preview
Lecture 2 Setting up the game
Lecture 3 Adding sprites to the title screen
Lecture 4 Adding in the angles to the game
Lecture 5 Setting up the buttons
Lecture 6 Finishing up the TitleScene
Lecture 7 Spawning the objects
Lecture 8 Adding in the controls and the spike logic
Lecture 9 Setting up the physics
Lecture 10 Resetting the game
Lecture 11 Making a cool tech circle and spike
Lecture 12 Adding the art to Xcode
Lecture 13 Fixing the titlescene and adding score
Lecture 14 Adding in the main sprite and the player rotation
Section 2: Chroma Avoid Game
Lecture 15 Chroma Avoid Game Preview
Lecture 16 Starting the game
Lecture 17 Setting up the player and the controls
Lecture 18 Spawning the two blocks
Lecture 19 Adding in the score labels and testing the app
Lecture 20 Adding in the spawning timers
Lecture 21 Setting up the color change logic
Lecture 22 Adding in the countdown timer
Lecture 23 Adding in the physics part 1
Lecture 24 Adding in physics part 2
Lecture 25 Adding in physics part 3
Lecture 26 Adding in a title scene
Lecture 27 Moving between scenes
Lecture 28 Implementing the scene change logic and Timer
Lecture 29 Making the dark Ship
Lecture 30 Making the light ship and the collectibles
Lecture 31 Importing the art
Lecture 32 Setting up an animated title scene part 1
Lecture 33 Setting up an animated title scene part 2
Section 3: Block Spawn then collect Game
Lecture 34 Block Spawn then collect Game Preview
Lecture 35 Setting up the game
Lecture 36 Setting up the floor
Lecture 37 Setting up the blocks
Lecture 38 Optimizing the drop logic
Lecture 39 Adding in the labels
Lecture 40 Setting up the countdown timer and physics bounds
Lecture 41 Setting up the game over logic 1
Lecture 42 Setting up the game over logic 2
Lecture 43 Setting up the TitleScene
Lecture 44 Optimizing the title page
Lecture 45 Setting up a shadow
Lecture 46 FInishing off the game
Section 4: Click as fast as you can Game
Lecture 47 Click as fast as you can Game Preview
Lecture 48 Starting the game
Lecture 49 Setting up the game objects
Lecture 50 Setting up a game timer
Lecture 51 Adding in the reset logic
Lecture 52 Finishing the game and adding cycling colors
Section 5: Collect squares game
Lecture 53 Collect squares game preview
Lecture 54 Starting the game
Lecture 55 Setting up the start logic and the player
Lecture 56 Setting up the collectibles and the timers
Lecture 57 Setting up the player controls
Lecture 58 Adding in the physics
Lecture 59 Setting up the repeat logic
Lecture 60 Finalizing the gameplay
Lecture 61 Making the art in Photoshop and illustrator
Lecture 62 Wrapping up the game
Complete Beginners,Anyone Who Wants To Learn iOS Game Development Using SpriteKit


Homepage
https://www.udemy.com/course/build-5-iphone-games-with-xcode-8-and-swift-3/




Links are Interchangeable - No Password - Single Extraction
 
Comments
The minimum comment length is 50 characters. comments are moderated
There are no comments yet. You can be the first!
Download free » Tutorials » Build 5 Iphone Games With Xcode 8 And Swift 3
Copyright holders